death fire zi mei agro

By trane2, in UFS Deck Building

character 1

1 zi mei

atacks 12

4 akuma's hadoken

4 spinning beat

4 melencholic mercuries

asets 7

4 olcadon's

3 seal of ceasation

actions 4

4 kft

foundations 39

4 destiny

4 no memories

4 la superba

3 oral dead

3 living shadow

3 saiko ryu

3 charismatic

3 inhuman perception

3 total global domination

3 revenant's calling

2 criminal past

2 unorthodox training

2 stryfe's patronage

just a deck i threw together about an hour ago. it may not be very good, but i just wanted to test block 3 death out.

Lose tiger fury add melencholic since that card is awesome with zi mei. Especially since your already using la superba.

I agree with the MM it will also help with getting cards in the card pool for spinning beat....since it has to be 2 non-throw attacks ispin wont help you...

Also KIng of Fighters 2006 will give you momentum and clear your opponents hand when going for the kill i would get rid of the hulking brutes...its a 3/4 foundations thats unneeded

Da_ghetto_gamer said:

I agree with the MM it will also help with getting cards in the card pool for spinning beat....since it has to be 2 non-throw attacks ispin wont help you...

Also KIng of Fighters 2006 will give you momentum and clear your opponents hand when going for the kill i would get rid of the hulking brutes...its a 3/4 foundations thats unneeded

kof 2006 doesn't have death, so i'm not running it since my whole foundation base run off death. okay, hear are the changes: -3 tiger fury, -2 hulking brute, +4 melencholic mercuries.

Also mabye add another la superba to ensure that you will be able to get momentum. I also agree that you don't need hulking burte since you are already a 7hs character and can't make full use of it anyway. I would put in lower diff higher check spam stuff like oral dead/ saikyo ryu/ revenants calling.

yeah if you have them i would add in 2 more revenants callings....they stop shooting caps....defender loops......and alot of other annoying things

This just does not seem like an efficient way to run zi mei. Why spinning beat? Means you need an 8 check. How quick are you trying to go off?

gcaban said:

This just does not seem like an efficient way to run zi mei. Why spinning beat? Means you need an 8 check. How quick are you trying to go off?

unfortunetly it seems to be the quickest way to go. with zi mei's dmg pump normaly when i use spinning beat it will be for the win and off fire other than tiger fury, this is the most ofective way to do quck damage. becuase i am trying to go off around turn 3, tiger fury isn't nearly as good as spinning beat. my changes are, +1 revenant's calling, +1 la superba, +3 saiko ryu,minus i don't realy know. i am thinking maybe demuth's sponsership.

still though the only thing i see is that your going to have to play to tiger furys before you play spinnng beat you need some lower cost attacks.....

Id suggest light of virtue or ichi no tachi or maybe soul of the beast

Use this link to edit the main post. I got it by copying the link to "report to a moderator" and changing the word "reportar" to "editar", for future reference...

http://new.fantasyflightgames.com/edge_foros_editar.asp?efid=27&efcid=5&efidt=66115&efidm=66115

You could use Knee Seduction as one of your leadin attacks to Spinning Beat, and also as a cheap reversal to force your opponent to block on their own turn or take big D.

i generaly use melencholic or i-spins into spinning beat. da-gheto-gamer: i am using a fire atack base so i can't realy use your sugestions.

trane said:

i generaly use melencholic or i-spins into spinning beat. da-gheto-gamer: i am using a fire atack base so i can't realy use your sugestions.

sorry i forget that your deck is split like that but you cant use i-spin as its a throw....you have to have 2 non-throw attacks thats why i suggested something else...

maybe zessho hoho......or lynx tail.....maybe its just me but relying on 2 cards in your hand for you kill turn is a bit pushing it..plus you need 3 momentum to pull it off well

it actualy works pretty well, but maybe i will add tiger furies back in so i have more atacks i can play.

I like what you got so far for the deck. I've just bilt a fire/death Zi Mei deck for our team. Some attacks you might want to look in to are Akuma's Hadoken, and Senkutai. If you can work in Manifest Destiny both attacks share two symbols with Zi Mei and there a lower Dif and will help you get thouse two attacks you need for the SBeat

Loki 5K said:

I like what you got so far for the deck. I've just bilt a fire/death Zi Mei deck for our team. Some attacks you might want to look in to are Akuma's Hadoken, and Senkutai. If you can work in Manifest Destiny both attacks share two symbols with Zi Mei and there a lower Dif and will help you get thouse two attacks you need for the SBeat

you have made up my mind, i am going to ditch i-spin in favor of akuma's hadoken, so i can play spinning beat easier.

Maybe some lesser of many evils could help against more R heavy decks. I don't think you really need living shadow, as you seem to be putting out quite a bit of dmg as is. Also, I don't know about you, but I haven't really found Past Shrouded in Mystery to be all that useful. Inhuman Perception may be a good replacement, as it can stop the tag along if you don't have KFT's in hand.

i thought about lesser of many evils, but with destiny, i'll probably sideboard it. i like living shadow since it is one of my better discard options, but i may get rid of it becuase i do have quite a few 4 checks. and i was finding past shrouded in mystery to be a pain too, so i am swaping it with inhuman perception.