I was thinking about stances and non-combat actions, and reflecting that some activities seem to better suit one or other stance. For example, many knowledge-based tasks better suit the concept of someone taking their time to come up with solution, and, similarly, a lock ought to be easier to pick if you take a bit of care and attention rather than throw caution to the wind.
With this in mind, is it fair for a GM to apply a variable difficulty based on the character's stance? I'm thinking it is, not only because it makes sense (imho of course) but also because there is precedent with some Action Cards having different difficulty modifiers on one side or the other.
But my question is, what do others think? Am I trying to micromanage, when in fact we should let the dice talk and then come up with an explanation as to how - on this occasion - being reckless was better than simply being neutral? And if you do allow a penalty for Reckless, does that also apply to PCs in a Neutral stance but who tend towards Reckless; i.e. reckless score is greater than conservative score. (FWIW, my answer is Depends, but usually No)