Down with Dwalin

By Narsil0420, in The Lord of the Rings: The Card Game

But that's exactly why deck-building makes sense. With the 25 heroes (two duplicate) now, the options are certainly there. I know you don't deckbuild for oarticupar quests but neither do I. It's nice however to have certain prototypes of decks that work for certain situations, and especially when you run 5 decks, it shouldn't then be too hard to have two of low initial threat. And this is where Dúnhere steps in perfectly, he won't be great in some quests but shall be very special in others.

Talking about Dunhere, it is interesting to note that the threat reduction effect of Dwalin is very synigistic with Dunhere. These heros go very well togteher as Dwalin is one of teh best threat reduction options around in the game at the moment.. spesh if you are in orc heavy decks. His ability to drop the threat with easy and with out the use of card back under secrecy or in dunheres case under the engagment level for the player. it not to be scoffed at.

Captain Poe said:

I've played dunhere. I'm a solo player. You have to understand, from a solo point of view, I really need 3 bases covered

Um.. Dunhere is a solo hero. In multiplayer decks you need to control the threat of everyone at the table for his effect to be functional. He is MUCH better solo hero.. and a very powerful one as well… you just need to build your deck around it.

Dam said:

and no, Froho doesn't count since hobbits will NEVER see play

lol, what have you got against our big footed friends?

Dam said:

Not on the first turn unless you play full Spirit or Theodred along with two Spirit heroes. Gimli quests for 3 without any additional card in the play deck, of which AS takes a slot (gimme 3x Lure of Moria over 3x AS any day).

I in fact think Gimli is a pretty bad character. He's effect is just over powered. Not in a broken card kind of way, but in that by the end game and after you have the attachments working on him, he is hitting for way more dmg than you will ever need.. so in a way his ability becomes negated and worthless. In much the same way a ewoyen is a card for beginners that are not very good at deck building.. so is Gimli. Once you start to substitute him for heroes that have much better long term abilities that are reverent for then entire course of the game you just can not go back. His threat level is just prohibitive, and his effect is irrelevant… I just can never really fund much of an excuse to run him.

lleimmoen said:

The one thing I didn't understand was that you were trying to prove Dúnhere sucks

I do not think anyone is saying he sucks.. He was one of my fav Heros for a long time and is key in solo decks to beat Carrock, Audin and Dol Guldor. But he dose require clever deck building and also you need to pilot your deck correctly.. he is defiantly one of the trickery heroes to run, and his use drops the more players you add over solo as you need to threat manage every play on the table.

Really? After three straight quests filled with wargs that had a nasty habit of jumping back into the staging area and folks are questioning Dunhere's usefulness?

He's not my favorite hero, but it's not that unusual for him to be useful either.

booored said:

lol, what have you got against our big footed friends?

List is long.

booored said:

I in fact think Gimli is a pretty bad character. He's effect is just over powered. Not in a broken card kind of way, but in that by the end game and after you have the attachments working on him, he is hitting for way more dmg than you will ever need.. so in a way his ability becomes negated and worthless. In much the same way a ewoyen is a card for beginners that are not very good at deck building.. so is Gimli. Once you start to substitute him for heroes that have much better long term abilities that are reverent for then entire course of the game you just can not go back. His threat level is just prohibitive, and his effect is irrelevant… I just can never really fund much of an excuse to run him.

Only other dwarven option left atm is Thalin. While he might quest for 2 with Dain, Gimli can do some killing before getting Erebor Battle Master out. As Gimli is the one most often turning in his resource to Bifur, it can take a while. But starting threat 27 (with Thalin) or 29 with Gimli, it doesn't make a whole lot of difference. Still won't hit 50 threat in most cases before the end and will be engaging Enemies to get them out of the staging area when a kill can be had, even if they wouldn't auto-engage.

@ gatharion: Wargs packs 2 def and 4 hp, vanilla Dunhere needs 4 turns to kill one, even single-marked takes two turns. That's assuming you have no other Enemies engaged that might need to be attacked.

A single Unseen Strike can make him kill the Wargs. That is ONE card.

lleimmoen said:

A single Unseen Strike can make him kill the Wargs. That is ONE card.

Wargs have engagement cost of 30, meaning, unless they come out during the first turn or two, US would only boost one of the decks I have (or none, if that Doomed 5 pops out).

Also, might be a solo vs multiplayer thing, but not a fan of cards like US, especially if they are so situational an Event, that can only be played on a char you control.

It all comes in circles. Yes, if you cannot keep the threat low for Dúnhere, don't play him. My experience with Unseen Strike is that I think I have played the card more than 20 times (somtimes repeatedly when I played Háma also) and only once or twice I had it in my hand and was unable to use it. From that experience Dwalin can be called situational, US not even close to it. Actually right now I cannot think of a card which would see play so easily in my games, especially given the cost of 0.

Weren't you only earlier talking about how tough it is to have a Tactics hero in a solo deck?

For US, I looked at the card, saw the threat requirement clause and packed it away right after opening the pack. Tactics/Spirit deck has Boromir for me, so threat isn't really going down, Leadership/Tactics lacks any and all threat reduction (bar Gandalf), another "no chance in hell" to get use out of US, except against those 40+ threat Enemies.

Dam said:

booored said:

lol, what have you got against our big footed friends?

List is long.

go on tell me!! I wana know.

Dam said:

For US, I looked at the card, saw the threat requirement clause and packed it away right after opening the pack.

I think this pretty much sums up your game status. Again, each to his taste, but with this attitude you're hardly going to enhance your gaming experience. It seems to me you have this sort of military approach to gaming in general, have your strict order, play the games - you even schedule them 2 per day, and be done with it. It almost frightens me someone can take a game to such level.

lleimmoen said:

Dam said:

For US, I looked at the card, saw the threat requirement clause and packed it away right after opening the pack.

I think this pretty much sums up your game status. Again, each to his taste, but with this attitude you're hardly going to enhance your gaming experience. It seems to me you have this sort of military approach to gaming in general, have your strict order, play the games - you even schedule them 2 per day, and be done with it. It almost frightens me someone can take a game to such level.

I guess for you, when I opened the packs that had Fast Hitch or Good Meal, I must try to include them in a deck even when there are no hobbits in sight, just to "enhance the experience"? While US wouldn't be a 100% useless card like those two, I would like to think I'm better off not including such a marginal card but rather put in a card that actually sees play.

If you don't schedule your plays (like, two games tomorrow), how do you settle on when to play and what to play? On a whim?

If I was playing 1-deck games, I would only get half the games I now do. Further, having a sheet enables me to ensure that all decks get the same amount of plays (otherwise, if some deck isn't getting played, why have it at all?). If I cherry-built for each deck, I would only get a single play with each given deck, then would have to blow it up and make a new deck to play the quest again. For me, once I've seen a quest with deck X, what's the point of playing it again with deck X? That would result in too much time wasted on building, not playing, time that would also reduce the time I could play other games. I've been reading the games reported by people in those Living Tournaments and know I could never take part. Even if I cared to build a solo deck, I could never care to play a quest three times with the same deck, let alone in a row, just playing the same quest for the second time with the same deck is already boring. Three times? Never.

I see.

I do have some free time now. And I can play several games a day and seldom mind the repetition. When alone I tend to play quite quickly and I can easily manage three to four games an hour. Although I have to say I only repeat the quests I really like, now that we have many to choose from. And I have to say that I often enjoy tuning the decks as much as the playing itself, I like to look through the cards and think. I see that I really "waste" a lot of time with this game at the moment. It may be that "tomorrow" I won't be able to do so.

So how do I manage to play? I get down from to couch onto the floor, pick up the decks and play. I really don't need a sheet for that but I see I'm not a well-organized person.

Overall I think we may have humoured this board a wee bit too long, don't you think? But I will gladly resume a conversation on another topic elsewhere.

True enough.

Since a relevant (to my POV) thread was just posted in the Strategy and deck-building section, I do want to say that while I mostly play solo, even if I play 2-deck games, when we do play with my friend a proper 2-player game, I'm the one who owns the cards and has to build the decks. If I consolidated all my cards into just two decks, we could only play one game and then have to find another game. With four decks, we can play 2 games, which is about the normal time frame for our play sessions, maybe a filler after that.

Better four turns to kill a warg then just not being able to kill him at all. Of course that's assuming you don't have ANYTHING to bolster Dunhere's attack or the damage on the wargs. Even if he just tags them once and then they don't leap back to the staging area on the next round, they'll be at least a little easier to kill.

If you can keep your threat low, then Thalin + Dunhere + Fresh Tracks = killing most things before they ever engage with you.

I don't especially love Dunhere, but I've seen him be useful far too often for me to just discount him.

same as Dáin, he is good in a dwarf game otherwise …