Hello there! I could really use some help tying some elements of my campaign together into a cohesive whole. Since I'm not very familiar with the 40K verse it's kinda hard for me to think up deeper, more elaborate plots since I'm not very familiar with the source material.
Here's the deal: The main objective of the players will be to track this individual called Saint Paros. Now, Saint Paros was more or less a crusader who was dead set on "purifying" the Koronus expanse, slaying it's vile xenos and converting/slaughtering every infidel he'd come a cross. To back up his lofty goals, Saint Paros had a small army of especially pious and faithful space marines called the "Saint Paro's Angels", who'd decided to fight for the propagation of the ecchlesiarchy above all. (I hope this doesn't go against 40K-lore. Since there are plenty of devoutly religious people in the 40K-verse, I figured there'd be extremely religious space marines as well.) However, he and his army disappeared into the expanse about fifty years ago, leaving no traces behind…almost.
Here's where I encounter the first problem. I need a hook for the players to bite on. I was thinking of having the game start with the Rogue Trader receiving the warrant of trade in exchange for the task of tracking down the remains of Saint Paros and bringing them back to an imperial ship so that they can be interred on holy Terra. Dunno if that'd a good way to start things off though. What do you think?
Second problem I have is that I want the search to lead the players to at least two specific places. One being a derelict cargo ship refitted into a personal paradise (mentioned in an ealier thread of mine) and the other being a planet in a previously uncharted system in the dark Demesne, which is where Saint Paros and the Angels are located. What could I use to make the player voluntarily visit these places? Especially the cargo ship, since it's more or less unrelated to Saint Paros.
D3
Bless-ed may be the endeavors of your unenlightened PC's, for the powers of Tzeentch are mighty indeed. (P.S. Made it rhyme by accident).