Wonder if we ever see a Hero with less than 7 threat who combos perfectly with Elronds Council?

By muemakan, in The Lord of the Rings: The Card Game

Hey i will say nothing ok? Cose you know fellows what i will say….. Anyway art is amazing!

I just hope we not come to the point when will win the game in the first 2 rounds…..

Hey someone lose The long dark? maybe sometimes……. Forget about losing, just add Glorifindel and you can go drink your tea game is done.

I like the new Glorfindel. He's giving another option next to the new Aragorn for building a secrecy deck. Again, FFG succeeded in re-doing an already released hero by creating a card pretty different from the original one. I feared that they have to re-use a lot of characters, but as long as they put enough creativity in it, that's totally ok for me.

But what I don't like is that the new Glorfindel+Asfaloth+Light of Valinor will also find a lot of use in regular decks. Those 3 cards are pretty powerfull. I wished FFG would have made Light from Valinor a 3-cost, secrecy-2 card, and/or equipped the new Glorfindel with the constant effect "If you started with more than 2 heroes, Glorfindel has a threat cost of 12 instead", since Spirit is already pretty good in threat management. Anyway, at least Light of Valinor is unique, in contrast to Unexpected Courage!

muemakan said:

Rapier said:

Also - as pointed out on the board game geek forums;

With light of Valinor, Glorfindel doesn't exhaust to commit to the quest and therefore doesn't gain the threat.

Is that really intended? It makes this guy even better.

Wow, oversaw that at first.

Me too. The concept of the card is great and it is not overpowered by itself. But with Valinor - which should cost at least 2 resources btw - he becomes extremely powerful. Still not overpowered (he is in no way better than the old Glorfindel, except his low threat), but extremely powerful. Perhaps they should have changed his forced reaction to increase his threat by 1 every time he participates at a successful quest?

Let's hope they'll design more cards like "Black Uruks" that force you to discard an attachment from a questing hero.

leptokurt said:

muemakan said:

Rapier said:

Also - as pointed out on the board game geek forums;

With light of Valinor, Glorfindel doesn't exhaust to commit to the quest and therefore doesn't gain the threat.

Is that really intended? It makes this guy even better.

Wow, oversaw that at first.

Me too. The concept of the card is great and it is not overpowered by itself. But with Valinor - which should cost at least 2 resources btw - he becomes extremely powerful. Still not overpowered (he is in no way better than the old Glorfindel, except his low threat), but extremely powerful. Perhaps they should have changed his forced reaction to increase his threat by 1 every time he participates at a successful quest?

Let's hope they'll design more cards like "Black Uruks" that force you to discard an attachment from a questing hero.

You know when they start create more powerful players cards in second cycle i tell my self: Hey Glaurung now we have more powerful player cards is mean the quest will be more hard.

But with release RTR very easy one then WIW is also quite easy and TLD difficult 7 bit this quest maybe is more easy then previous ones i lose my hope. So FOS should be hard like hell to please Glorifindel power and TAF should be difficult 9. But im pretty sure we will get another 4 and 7 difficult quests, easy win them from the first attempt (even without new Glorifindel). Then we will get new Gandalf and some card who can remove threat to zero in 1 go like Bless of Valinor: remove your current threat to zero cost 0, secresy: each hero get 5 resources, some players will be happy and say : ok now game is relly cool.

Im sorry i really upset to see how game is going to be more easy and easy.

HilariousPete said:

But what I don't like is that the new Glorfindel+Asfaloth+Light of Valinor will also find a lot of use in regular decks. Those 3 cards are pretty powerfull. I wished FFG would have made Light from Valinor a 3-cost, secrecy-2 card, and/or equipped the new Glorfindel with the constant effect "If you started with more than 2 heroes, Glorfindel has a threat cost of 12 instead", since Spirit is already pretty good in threat management. Anyway, at least Light of Valinor is unique, in contrast to Unexpected Courage!

That horse card should be a 6 cost with 4 secrecy card for the exact reason you said.. to FORCE it into secrecy decks. The fact that it a preferred target for Glorfindel is not a big enough restriction.

I think the new Hero is good. I like low threat decks and even b4 "secrecy" witch has still yet to be proven to be worth the effort imo, So he fits right into the way I may decks. Also he attacks for 3 as well.. so this +1 threat is nearly meaningless, as even with out the do not tap or untap effects, if you use him as a attacker.. there is no threat gain and at 5 threat you can take a few threat a turn.

You can see FFG is madly trying to counter the problems in this game, and I find that encouraging. I still tink it will be a godo cycle or more b4 they get it right.. but this hero is a step in the correct direction.

Golden_Nightingale said:

I for one am disappointed. The new (dare I say, older) Glorfindel is pretty awesome with some really intricate and powerful combos available and the artwork is really good. However, I feel as if FFG is lacking in their creativity for new heroes. This is the second re-issue of "original" heroes. Aren't there more options available? I know that I will use Spindel, alot actually, because he has some heavy attack power for a Spirit hero and I like to use Spirit.

I do agree we need more heroes. But they are coming, five in Over Hill and Under Hill, which is quite a boost! And it is probably a lot harder to design a hero than other player cards (by the way, is a hero considered a player card too or just those in a player deck are player cards?), not least because of the lack of iconic characters in the story (in terms of the game I mean, the story has probably more iconic characters than any other).

Now, talking about iconic, Aragorn and Glorfindel are two of those, and I don't think we shall see a new version of a hero for a while, not counting Bilbo for the Hobbit saga. There are two doubles out of the twenty three heroes out, I feel if we get a double in every ten heroes it is alright and fresh enough.

lleimmoen said:

Now, talking about iconic, Aragorn and Glorfindel are two of those, and I don't think we shall see a new version of a hero for a while, not counting Bilbo for the Hobbit saga. There are two doubles out of the twenty three heroes out, I feel if we get a double in every ten heroes it is alright and fresh enough.

I agree here, 1 out of 10 is a good ratio.

Glaurung said:

You know when they start create more powerful players cards in second cycle i tell my self: Hey Glaurung now we have more powerful player cards is mean the quest will be more hard.

But with release RTR very easy one then WIW is also quite easy and TLD difficult 7 bit this quest maybe is more easy then previous ones i lose my hope. So FOS should be hard like hell to please Glorifindel power and TAF should be difficult 9.

I see where you're coming from, but the problem is that if you make the quests super difficult, it forces people to use these powerful combos and prevents exploration of other deck-builds or theme decks. That's my biggest beef with powerful cards. I don't want to feel forced to use certain tricks to beat the quests.

They 've got to be joking. Glorfindel by itself is a pretty good albeit unimaginative hero card. With the cards than complement him though, he 's sick. Valinor, the mount and…

the new Gandalf.

With Glorf's low starting threat, there's really no reason not to include the new Gandalf instead of the old one. The loss of the threat-reduction the old one provided is mitigated by Elrond's Counsel, the new Gandalf's drawback is mitigated by Glorf's low threat and now Spirit has permanent access to an Att 3 Hero and an Att 4 Ally, doubling not only as the best control and questing sphere out there (with those two potentially not exhausting to quest for 7), but to a juggernaut of destruction, as well!

I have no words.

Maybe it's time for FFG to start implementing a restricted list in the AGoT fashion. With the new Glorfindel and the new Gandalf in it.

Serazu said:

They 've got to be joking. Glorfindel by itself is a pretty good albeit unimaginative hero card. With the cards than complement him though, he 's sick. Valinor, the mount and…

the new Gandalf.

With Glorf's low starting threat, there's really no reason not to include the new Gandalf instead of the old one. The loss of the threat-reduction the old one provided is mitigated by Elrond's council, the new Gandalf's drawback is mitigated by Glorf's low threat and now Spirit has permanent access to an Att 3 Hero and an Att 4 Ally, doubling not only as the best control and questing sphere out there, but also to a juggernaut of destruction as well!

I have no words.

So the new Glorfindel has 7 less threat than his lore alter ego and he cannot heal. He's more useful than the old one, but not that much. And spirit already has a strong fighting hero - Dwalin. Yes, he sometimes needs a Dúnedain Mark or two to shine, but his ability makes him a more useful hero threatwise than new Glorfindel will ever be. That's one reason why dwarf decks are so good.

I still don't understand why they explicitely stated that Glorfindel has to exhaust to raise his threat. Why not simply saying "when committing to a quest"?

leptokurt said:

I still don't understand why they explicitely stated that Glorfindel has to exhaust to raise his threat. Why not simply saying "when committing to a quest"?

because committing to a quest and exhausting are completely different game states and should be separated in teh card text so they can make cards to change that start or bypass it or w/e… this is how card games work. The more finate and strict teh rules are, the less general, the more card effects and create synergies and combos and unexpected pairings.

I feel like FFG missed an opportunity a bit here. I really like the idea of a hero who comes with a low threat cost, but a negative special rule, as you then have to think about the trade-off that the rule brings against the nice threat value. But to release, in the same pack, a card that allows the negation of the only negative about a hero (albeit a unique attachment to do so), just seems…I don't know…too easy. I liked thinking around the drawbacks of heroes, but they kinda took that away with this one. Not to say I won't try out a secrecy Glorfindel deck, but I'd hoped for something a bit more nuanced.

monkeyrama said:

I feel like FFG missed an opportunity a bit here. I really like the idea of a hero who comes with a low threat cost, but a negative special rule, as you then have to think about the trade-off that the rule brings against the nice threat value. But to release, in the same pack, a card that allows the negation of the only negative about a hero (albeit a unique attachment to do so), just seems…I don't know…too easy. I liked thinking around the drawbacks of heroes, but they kinda took that away with this one. Not to say I won't try out a secrecy Glorfindel deck, but I'd hoped for something a bit more nuanced.

yeah thats exactly what i was thinking- maybe release light of v. a bit later, but in the same pack???

there are good questers anyway… and he attacks for 3.. there is no reason to even quest with him if you build your deck to that and then you do not even have top wait for the draw.

I am stunned to see a hero this powerful for a measly 5 threat. As a way of comparison, Boromir, who can add far more threat in one turn and has far less options to reduce it, comes in at more than twice Glorfindel's threat. At first glance, he seems tremendously overpowered and with Light of Valinor, just plain ridiculous. His effect wasn't much of a hindrance in that sphere and now it can be completely wiped away.

Also like many others, my first thought was: wow, now you can make a 3 hero secrecy deck???????? I thought the biggest drawback of that strategy was having the shortcomings of playing oly two heroes. Wonder if this is the direction the designers now want to take with regards to it?

Titan said:

I am stunned to see a hero this powerful for a measly 5 threat. As a way of comparison, Boromir, who can add far more threat in one turn and has far less options to reduce it, comes in at more than twice Glorfindel's threat. At first glance, he seems tremendously overpowered and with Light of Valinor, just plain ridiculous. His effect wasn't much of a hindrance in that sphere and now it can be completely wiped away.

Also like many others, my first thought was: wow, now you can make a 3 hero secrecy deck???????? I thought the biggest drawback of that strategy was having the shortcomings of playing oly two heroes. Wonder if this is the direction the designers now want to take with regards to it?

True. Previously, Unexpected Courage might have seemed a waste for Glorfindel but Light of Valinor is a perfect fit. It works all the better with this version.

I also agree with Boromir's comparison although he can still be jolly great and Gondor's synergies are all but coming pretty much.

Finally, I do not think they gave up on 2 hero secrecy decks. From my experience the biggest drawback was not the money but the lack of actions early. Glorfindel with Light of Valinor fits either approach (2 or 3 hero deck). But I have a hunch some huge secrecy cards are still coming, especially the allies, there's only one so far and he's quite unimpressive. I'm expecting some cost 3 secrecy 2 allies.

Budgernaut said:

Glaurung said:

You know when they start create more powerful players cards in second cycle i tell my self: Hey Glaurung now we have more powerful player cards is mean the quest will be more hard.

But with release RTR very easy one then WIW is also quite easy and TLD difficult 7 bit this quest maybe is more easy then previous ones i lose my hope. So FOS should be hard like hell to please Glorifindel power and TAF should be difficult 9.

I see where you're coming from, but the problem is that if you make the quests super difficult, it forces people to use these powerful combos and prevents exploration of other deck-builds or theme decks. That's my biggest beef with powerful cards. I don't want to feel forced to use certain tricks to beat the quests.

Yes you right we dont need super difficult but before we can get SUPER difficult please give us at least difficult. Cose what we have now even without all those new powerful cards quite in solo and 2 player game.

How about a one hero secrecy deck? lengua.gif

already exists.. it is called "Life's a Stage" it is a ziggy deck using Dunhere. You use will of the west and tombs to cycle your deck and sift it though ziggys combo. It works very well in solo, i think it was designed for that. and co-op… worth trying out.

juicebox said:

How about a one hero secrecy deck? lengua.gif

I was obsessed with trying to get this to work for some reason. But 1 hero decks just fall apart if you don't find your crucial cards off the draw, like Resourcefuls or Zigils.

I did finally log a win with a 1 hero deck (Loragorn), though it was a co-op game (and Passage Through Mirkwood) with my teammate basically carrying me the whole way. Even then the score was pretty awful.

But at least I can check that off my personal achievement list I guess, lol.

Serazu said:

the new Gandalf.

New Gandalf? Where is he shown?

They found some pics from the new hobbit big box expansion on a french site. The new gandalf has the same stats, cost, and HP. But his special ability has changed so that now he leaves play at the end of the round unless you raise your threat by 2.

That threat will add up fast… thats a potential 4 threat a round based on these cards, without factoring in failed quests, treachury, etc.

Ah ok, thanks for the info.

Captain Poe said:

They found some pics from the new hobbit big box expansion on a french site. The new gandalf has the same stats, cost, and HP. But his special ability has changed so that now he leaves play at the end of the round unless you raise your threat by 2.

That threat will add up fast… thats a potential 4 threat a round based on these cards, without factoring in failed quests, treachury, etc.


The new Gandalf and new Glorfindel may not be the best fit together. Not only because of the multiple added threat, but because once he is outfitted with Light of Valinor, Glorfindel basically does the same thing(albeit with a slightly reduced level of effectiveness).

lleimmoen said:

Golden_Nightingale said:

Now, talking about iconic, Aragorn and Glorfindel are two of those, and I don't think we shall see a new version of a hero for a while, not counting Bilbo for the Hobbit saga. There are two doubles out of the twenty three heroes out, I feel if we get a double in every ten heroes it is alright and fresh enough.

I have a hard time believing that we are already recycling heroes when we haven't even had 3 of the Fellowship (Sam, Merry, Pippin) put into play yet. Pretty sad… No love for the Hobbits.