Hi! I´ve been playing with allies nearly ine year now, and everyday this game just gets better
But we have some questions at our local wargames club, and I came here in search for answers
* Close Combat.
Just exactly how is CC resolved? We just cant figure it out. As we understandt it, one unit charges another. After the attacking unit moved, but before it attacks, the attacked unit could react only by fighting with C-class weapons. Does this means that the attacked unit fights first, and after damage has been applied to attacking unit, then the attacking unit fights? If it were so, some charges could be a complete loss for the attacker, being beaten BEFORE they could lay a finger on the enemy
is that so? Please, explain!
* 4.2" Rocket System
Its the main weapon of the Steel Rain medium walker. Thing is, it confuses me because it states this weapon is an A-class weapon (artillery weapon). Theoretically, it can fire all the time. But in the weapons description (page 83) it says "Unfortunately, the rockets are strictly one-shot weapons - at oven seven feet long they are too cumbersome to reload under combat conditions". So, was that just fluff or it actually affects gameplay somehow? To further confuse things, below that, in the same page under the title "TIP: Don´t forget the radio" it states that "the 4.2 rocket is a Reload weapon (although the steel rain carries 4 of them). Once it discharges its payload, the vehicle isnt as prominent a target". So, how many shoots do I have? Just four? Or, since it is a Reaload weapon it follows the Reload rules and is therefore unlimited, no matter what the fluff says?
* Damage Resilient and Phaser Weapons
As it states, Phaser weapons negate Armor saves. But what about Damage Resilient? Since it adds one dice to the Armor Save, we think that preventing that Armor Save it also prevents the Damage Resilient. Is that so?
Those are our doubts right now. We´ll appreciate if someone could bring some light
Regards, all SSDT staff (
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