Hi!
As you might know, there was a CoC regional in Munich the 3rd of June. FFG has been nice enough to let me have an article about it published (you can find it here: http://www.fantasyflightgames.com/edge_news.asp?eidn=3343 )
Anyway, I want to add some more considerations that were cut out from the final version and that I think might start an interesting discussion.
Kopesh: how to be worried about a not so good card.
I claim here that Kopesh is, at most, a situational card. The only merit of Kopesh, in my opinion, is that it has made people more aware about attachment and support cards and this is positive for the game. If it wasn't Kopesh, it would have been Stygian Eye to have the same effect. Both cards are clearly good cards, but saying that they deserve to be banned or restricted is for players who cannot adapt. The positive thing about Kopesh (and, in part, Stygian Eye) is that with their sole presence they make sub-optimal decks not tournament playable. And this, for a competitive environment, is good. From now on, you have to consider Kopesh while building your deck. This means you have to consider attachment/support cards. And this is just good by just looking at the future cards that are coming out (the Necronomicon cycle, the new Hall of Champions…all supports, just like Kopesh). These new cards will have impact on the game, but they will be better absorbed just because players had to deal with Kopesh. (BTW, I would like to point out that if Kopesh is so powerful, you just need to play Syndicate and Dutch Courage. And Kopesh is just so less powerful…).
Current and future metagame.
Right now, I think it is possible to identify in the metagame some trends.
The first is represented by deck like mine: a lot of board control (mainly destruction/wounding plus some bouncing), some strong characters and the possibility to deal with Kopesh and/or using it directly.
The second is represented by rush decks (even though they didn't perform well at this tournament, I have built a couple that performed well in some playtest): cheap characters with good icon distribution, cheap events/support and an intrinsic resiliance to Kopesh.
Those two categories will soon face, in my opinion, the emerging of new deck types:
- the first one is a deck that can bypass the resource matching problem. Already now there is a good number of characters that can be cheated into play: Master of Myths, The Terror of the Tides, Dirk Sharp, Descendant of Eibon, Stalking Hounds, Dreamlands Fanatic. Add to this the new Dogs and the Hall of Champion, and the deck is basically there. Is it competitive? I don't have playtest proof, but I think yes. Simply because already now most of these cards have proven their strength, that is given mainly by the fact that they are surprise cards.
- as a response to the above deck, people will probably start to realize that the Flux Stabilizer is a great card (even more than now). Incidentally, a very good Miskatonic character is Museum Curator, that can bring into play for free supports. Someone said Stygian Eye? Infernal Obsession? I think you got the point.
- in the "true" control sector, I would say we have enough elements to come up with something consistent. Be it a Glimpse of the Void deck or some sort of control-lock that can take care of everything that is in play in a consistent and continuous way, control is behind the corner.
- finally, I expect to see a combo deck. I'm not a good combo player/deckbuilder, so I cannot point you out if there is a viable competitive combo out there, but I have the feeling that more experienced players have found something (they are just waiting for the next tournament…). If I were you, I would be prepared for something surprising.
Finally, as a side note, I really want to thank publicly Ulrich (alias mischraum.de on the forum) for the organization of this wonderful event (and for having me there as a guest for 3 days!) ![]()
Discuss!