This is something I could technically post in the rules section but I feel its more games mastery.
Ok so In the rule book it specifically states that a reaction can only be used outside your turn and in response to some event such as an attack. It doesn't go into much more detail than that however.
Now Tech Priests can and usually do get a ballistic mechadendrite which according to the faq: “The Tech-Priest may use this mechadendrite
as his Reaction for the round or as a Half Action Attack on his own turn, but it can only be fired once per round. TheTech-Priest uses his full Ballistic Skill for the attack.”
All fair enough, for quite a while now my Tech Priest simply tanked any damage and shot back at attackers.
Where it gets tricky is that reaction and what it allows.
Picture the scene: The acolytes are fighting several mooks of a big bad. It gos on for a couple rounds and they are happily winning the battle. Cue dramatic entry of cult leader who is open to negotiation (this was during Dead Stars btw).
GM: "Suddenly a severe looking woman in fine dress enters the room from the side door flanked by several armoured guards wearing carapace, they.."
TechPriest: "I shoot her with my gun mechendrite as she enters"
GM: "You can't shoot her, shes not attacked anyone"
TechPriest: "I use my reaction to her entering the room"
GM: >.>
Much as I hate it he had a point, there is no specific limitation to reactions other than a implied use for attacks so i'm curious what other GMs allow with reactions?
I ended up ruling a reaction could only be used for something that specifically affected you, but in this case a Rapid Reaction test would allow the shot.
Probably the most irritating bit is the classic GM describing a grizzly scene or intimidating enemy and getting interupted by "I shoot it". They do listen usually I guess and are aware of the "GM talks - I listen" thing but it's easily forgotten.