Hi All,
Yes it’s me again, back after a long period of lurking (during which I had taken a break from GM'ing DH and moved on to pastures Cthuhlu ) I am once again instigating more DH-rule system related madness.
After the interest that the campaign log for my massive two and a half year campaign generated on here a few years back I thought I'd start this one from character creation this time.
The Players
All four of the players involved in the campaign this time around were also part of my last DH outing, and the campaign I ran during my lurking period, so its safe to say that not only are the people in question experienced role-player’s they are also very comfortable roleplaying together.
The characters
I decided to take a slightly different approach to my campaign this time around, rather than presenting the players with a campaign concept and them designing characters for it I gave them a pile of books (all the relevant character creation books for Dark Heresy, Rogue Trader, and Black Crusade) and 8,000 (relative) experience and told them to create a group of characters which I would then write a campaign for.
Now as you may appreciate this initially caused a certain amount of uncertainty from the players as it was not what they were expecting when I told them I was starting a new DH campaign, however, after a few false starts the three players present (one had dropped out of the session at the last moment due to personal reasons but still managed to give me a rough idea of what character he would be building) managed to start talking amongst themselves, with me only providing rules guidance, and soon a very interesting concept had taken root. The three of them decided to create relatively general purpose characters, due to not knowing exactly what they would have to deal with, using the Red vs Blue characters as very general inspiration. After a few hours of going through books, exchanging banter, and eventually writing up some characters, we had three completed characters. So without further waffling from me may I present three quarters of the stars of the story;
Allison – Female, Imperial World, Assassin - designed as an all-round killing machine with specialisations in sniping and blades, very loosely based on Tex
Commissar Turch – Male, Scholar Progenium, Guardsman – a guardsman that took the Chaliced Commissariat alternate rank an then the officer branch of the career path, a mix of Tucker and Church personality wise apparently
Captain Chucker – Male, Noble Born, Guardsman – designed to be the stereo-typical posh officer, no alternate ranks this time but still took the officer path on the career. Again I’ve been informed that the personality is apparently going to be a mix of Church and Tucker.
And there we have it for now. I’m hoping to get the final character made at some point this week so we can have our first actual session on Sunday.
The Campaign
After we finished the initial build of the three characters, but before I let them loose with 8,000exp, we decided on the sort off campaign that I was going to run (in the very loosest terms).
After discussing a few options (Imperial Guard Penal Legion, Arbites Patrol, Inquisitorial Acolytes) the players decided they liked the idea of playing the senior members of a Rogue Trader’s staff. We rationalised the presence of the Guard officer and Commissar by saying that the trader had an Imperial Guard detachment assigned to him as part of a favour owed to him by a high ranking officer. They also decided that they wanted the Rogue Trader in question to be a GM-controlled character.
And that’s where we are at this point. On the verge of starting a potentially interesting campaign into the Expanse (and possibly the Reach with the Traders obvious Imperial Guard connections).
Regards for now
Surak