I’m getting rather sick of “instant kill” Quest Cards.
Undisturbed Bones, card 33 from the Khazad-Dum expansion:
Shadow Effect: If the defending character is an ally, discard it from play,
Sudden Pitfall, card 51 from the Khazad-Dum expansion:
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be cancelled. Shadow Effect: Discard the defending character from play.
Sleeping Sentry, card card 46 from the Road To Rivendell
Shadow Effect: Defending player must discard all exhausted characters he controls.
Not to mention all the pain that The Redhorn Gate can inflict due to reducing Willpower and discarding characters if they have 0 Willpower left. Or Striking Tentacle’s “Forced” text which, through no fault of your own, can suddenly be attacking undefended so that’s 4 damage straight onto a Hero.
These cards aren’t a “challenge”, they’re not “difficult”, they’re just Russian Roulette. If the card comes up, you’re dead. Sleeping Sentry can kill a player in a strong position in an instant – discard the Hero that went Questing, discard the Hero that’s defending leaving the attack undefended which means the Enemy’s attack hits your lost Hero as direct damage. Bam, player eliminated.
These cards take the fun out of the game completely. Whether you win or lose is no longer down to player skill or deck construction or co-operative tactics or good play; we might as well just roll a dice and kill a Hero on each roll of 1. Woo, how fun …
Now if this is a theme of the Dwarrowdelf cycle of Scenarios then OK; I don’t like it but I can accept it. It just means that I’ll play these Scenarios rarely in future. But if this sort of effect is going to be a permanent fixture in the game then I’m just gonna stop playing. These cards just aren’t fun, they’re just a random crap shoot.