Blog post about the game and a question after my first session

By MiniJunkie, in Dust Warfare

Hey guys, I thought I'd share a post I just did about the game in general, over on my blog:

www.minijunkie.com

(hope that works, having trouble with the link popup).

Also, a question came up while we were playing last night: Can you shoot into close combat? We figured "yes", as long as the targets were not blocked by the unit they were fighting.

Close Combat is an action that is resolved when it occurs not a state that a unit is in.

DoomOnYou72 said:

Close Combat is an action that is resolved when it occurs not a state that a unit is in.

Exactly. So you played it correctly. And you still could if your guys were obscuring your opponents. They'd just get the benefit of Soft Cover. Unless the CC suppressed your guys. Then you'd have clear field of fire barring terrain or other unsuppressed dudes. gui%C3%B1o.gif

Shadow4ce said:

DoomOnYou72 said:

Close Combat is an action that is resolved when it occurs not a state that a unit is in.

Exactly. So you played it correctly. And you still could if your guys were obscuring your opponents. They'd just get the benefit of Soft Cover. Unless the CC suppressed your guys. Then you'd have clear field of fire barring terrain or other unsuppressed dudes. gui%C3%B1o.gif

Actually your guys will never obscure LOS, page 42, right column, 2nd paragraph "Soldier miniatures do not obscure or block LOS from a friendly attacking unit", so even if they are not suppressed they will never grant cover to an enemy unit. [Note: this applies ONLY to SOLDIERS, same page, same column, 3rd paragraph "Vehicles obscure any unit (friendly or foe)"

I think there was another thread here with a similar remark, someone was surprised by the opponent player which approached into CC with an unit and then fire into CC with another one. This range attack not only does not hits the friendly units in the CC (there is no friendly fire in Dust Warfare as far as I can see) but also it was "free of obstacles" as the friendly CC unit is "invisible" to the firing unit.

Nasty thing, don't you think ?

I think it is supposed to represent the same type of idea that they pushed in 40k. The soldiers are taking up positions around friendly units in a well rehearsed, blah, blah, blah. It takes some of the realism out when you say "true line of sight" on one hand and add abstractions on the other, but its a game and we expect this sort of thing in wargames at this point. I think anything that obscures should obscure, but I have no real problem playing it the way it was written as it is something that has been in other games in the past so I can live with it. I kind of like the Lord Of The Rings way of doing it where you count your friendly models as "in the way" when shooting and can hit them instead on a roll of 1-3, but then again, it is only an option for the "evil" side and "good" models are not even allowed to shoot if a friendly is in the way. Take out the good and evil stuff and have an "in the way" system for all factions equally with a hit roll getting through to the enemy and a blank meaning you hit your own guy and I could go for that system in a 2nd edition. It would make the game interesting I think… but I don't write rules… well, actually, I do, but they are just for games like star wars where they never had good tabletop rules for their minis and so I had to make my own to enjoy playing with the models properly. gui%C3%B1o.gif