The Galley of Sin

By BangBangTequila, in Rogue Trader

So, i have a concept idea and I'd like to try out based loosely on the city of Commoraugh, which is a survival of the fittest den of scum, villainy, debauchery, and warring factions of all types. Basically, take a massive ship, let's say a Universe class, and have it be a derelict controlled by the long isolated and segregated factions of each segment. Some likely candidates would be the Tech Priests, a Ministorum branch (possibly corrupted by centuries and generations of separation..?), maybe some hive of thuggery that makes it's fortune off of chem-shops rigged in the decades of lawlessness, maybe even a Twist-colony that seized the armoury and maybe even led to this disaster befalling the crew, though such a fact would likely be long forgotten.

Essentially, it's a chance for the PCs to seize control of whatever small group of like-minded followers and their little section. You accrue followers, crush opposition, seize assets and otherwise play a faction from the perspective of your character.

I would love to play this, but if nobody would step forward I could make a stab at GMing.

As a side note, my email is [email protected]

Feel free to contact me about it, and I would prefer to play this online in a play by post setting, as that suits my erratic and chaotic schedule best.

Rather than one huge ship (which would probably be too great a prize for the Imperium to allow to remain a derelict), how about a bunch of smaller scuttled/looted/gutted ships fused togeather?

So kind of like a Necromunda thing. I like the concept though. I had an idea of a lost Eldar Craftworld, that was overrun by Orcs several hundred centuries ago. Due to a massive warp storm (possibly due to the Eldar's death), the Craftworld was lost in the void. All the Orcs eventually died out due to starvation, dehydration, killing each other, psychic phenomenon, etc. and turned to dust. About several centuries ago a couple human ships being lost in the warp storm were able to exit close to the Craftworld and camped in it until they could rear enter the warp. Off course, that time is now and who knows what terrors the Eldar will extract on anyone unfortunate enough to reside in the Craftworld once they discover it's existence. demonio.gif

Anyhoot, my idea wasn't near the same line of thought of yours, but I like your style. gui%C3%B1o.gif Might hit you up later for more info.

I can't see a single ship being too valuable for this to happen. Ships get lost constantly, and all it would take is this transport suffering a mutiny as it exits the warp into realspace to collect a tithe from a world incapable of void-travel, having it wind up out of control and just have it keep drifting until it's out of the system. Nobody would ever bother looking in the millions of lightyears in between stars, and without it's drives running the systems could run for millenia before fuel became an issue. Plausible, and even if people eventually uncover the knowledge to pilot it, without a Navigator it's a moot point, as it would take another hundred(s) of years to get back to that potentially feral world.

At any rate, I'm mainly looking for players and a GM to run this sucker at a stately pace of a post every few days. I have a forum lined up with all the tools we'd need and my own self-moderated folder (sort of, I have GM rights and the ability to bestow them). So, anyone interested in playing, running, or generally participating, please get on in!

An idea for an evolutionary concept does occur though: since the ship could be so huge, solo-play is an ever present possibility. Having multiple sets of players, gms, solo threads, and separate arcs that criss and cross as all involved wish would be nifty. As long as everyone sticks to the sort of standard power and tech level, anyway.