failed2k said:
NPE? Really? Just because super deep control suddenly had a card it couldn't deal with everyone has to have fits about it and remembers it like it was the devil.
The card was great but it didn't have quitee the impact people have imparted on it.
Allow me to reiterate
Throughout block 2, negation existed in plentiful enough form. Addes Syndicate, Pieces of Eight, Inhuman Perception, and No Memories instantly come to mind vis-a-vis E and R negation. Although we've certainly established that Addes was teh bustedz, Pieces and Memories are certainly not broken and are balanced in their current state. As I said, the most frequent situation I encountered, as well as many others who faced my decks with TCB, was that it was often more beneficial to just not negate the E or R than it would be to negate it, and get something committed.
There are plenty of factors that give a card or facet NPE status (negative play experience). In this case, it's the NPE that so much as one copy of TCB hits the table, and all of a sudden, you now have to re-think your negation even more than you used to.
While some may call Pieces/Inhuman/Memories "brainless" negation, being R COMMIT means that you have to think about whether or not you want to negate their ability, or save your foundation for a different ability they will, assumedly, use. As such, there already was SOME degree of skill involved. With TCB on the table, now you're not only pondering what card's effect on their board and you trying to anticipate and negate, but now you're wondering if using your own card's effect skillfully will result badly.
Now, sure, TCB wasn't quite the be all is all to games like Feline is now or Addes was then. However, GLOBAL control is unacceptable in UFS (unless it destroys itself, and the control its warranting isn't too overboard), especially UNNEGATABLE control. Cards like TCB, Mortal Strike, Destiny, Armored Defense, these are all examples of what I deem "global" and "unacceptable" cards in UFS.
My idea for balanced control? A good version of Martial Arts Champion (I'm sorry, but MAC sucks balls, big time). If you took MAC, gave it a 5 and a block, and changed its R Commit cost to something not so brutal, then there you would have a perfect "anti" card that isn't complete overkill like AD/TOS have been.
As for Pull of the Tides, you have Undercover Agent and US Air Base. For the remaining 9 symbols...well, I'm not too sure. As Steve Horvath has been informing us, the FFG crew has been painstakingly looking-over several "problem" cards, and have probably been thinking of solutions before the banhammer. Either way, I think we can all assume that Defender will be gettin a lookin' into.
I never liked Pull of the Tides; it was only ever successfully used against me once, which didn't effect that game because I planned for that. PotT just seems too underwhelming for me, but then again, the other reprints seem underwhelming too, so...