Block 3's Pull of the Tide's? reprint?

By Smazzurco, in UFS General Discussion

ok, i know there are MANY answers to dloop these days. However, one thing i have noticed when playing block 3 vs block 2 decks is the huge power against combo decks that PotTs has.

Is there a similar answer for block 3? US Air base next best thing (inf. on pull of the tides put it in a different league)? You think this might be one of the reprints? Would it be good for the game or would you like to see it go?

Discuss

If you want combo decks to become non-existant then bring it back. If you want them to continue to live but not be totally dominant then reprint/release more anti-control pieces *CoughcursebrokencougH*

i would realease a toned down 5 cc pull of the tides.

i wouldnt say a reprint would make combo decks inconsistent...All i need is one SoC down and im not quite so scared of that pull of the tides...

but still the "usual" R negation like charisma cant stop Pull of the Tides.

I played my dloop deck last "standard" tournament, and our shop is still officially block 2, but i play fully block 3. Pull pwned me....lol

obidon said:

If you want combo decks to become non-existant then bring it back. If you want them to continue to live but not be totally dominant then reprint/release more anti-control pieces *CoughcursebrokencougH*

Uhhh...... UUUUUUUHHHHHHH.......

despite the nessessity of the curse broken with addes syndicate formerly in the format, BROKEN CARD IS BROKEN. And order REALLY does not need it back.

Maybe a version that has a commit cost or something. But as is, that card does not need to get reprinted.

obidon said:

If you want combo decks to become non-existant then bring it back. If you want them to continue to live but not be totally dominant then reprint/release more anti-control pieces *CoughcursebrokencougH*

I say bring it back, and screw anyone else.

i 2 would like to see the return of curse broken.

Homme Chapeau said:

obidon said:

If you want combo decks to become non-existant then bring it back. If you want them to continue to live but not be totally dominant then reprint/release more anti-control pieces *CoughcursebrokencougH*

I say bring it back, and screw anyone else.

what he said. did you ever heard this guy say unthinked things?... partido_risa.gif

I love curse broken, and am a big supporter of the card even the the present meta, but it would need a retooling from its orginal incarnation for sure, I dont think it needs a commit cost or something that would make it silly bad, if I were to re-make Curse Broken today it would look something likeeee this.

CurseBroken 2.0

1/5

R, after your opponent(fixes a bunch of the problems right there) negates one of your E or R abilities, commit 1 card in their staging area.

R, destroy this foundation: after your opponent negates one of your E or R abilities, commit 1 card in their staging area. Playable while commited.

What symbols it would have would be a whole nother debate, but I think in that incarnation the card would be perfectly okay and even fitting, since Anti-negation/counter negation effects are so few and far between in this game in general.

Also I would love for pull of the tides to come back, there is more free-reusuable effects then ever that need a way from hand to be kept in check.

Dormant for a million years is the block 3 curse broken. Its weaker so no one uses it, so that goes to show how much everyone really missed TCB.

I dont imagine POTT will ever come back. Its got infinity and I do believe that was sworn off forever and ever.

Curse broken was too good dont forget all the dumb combos of using SOC to tap your opponents board before their turn started.

Anybody who doesn't understand why The Curse Broken will never see a carry over to another block doesn't quite understand just how broken of a card it is.

The only reason people don't seem to understand how broken TCB is is because they only really think of it in terms of the state of the game when it was released, when an ability that powerful really WAS needed. Same with Higher Calibur..

What I never understood about Curse Broken was its symbols, other than it having the same ones as Heisheng Jian. That card (alongside with Heisheng Jian) was a good answer to Yoga / Lost Memories / Ring Veteran. Order didn't really need it, and All already had Yoga Mastery on its own. Other than Earth, it would have been much better with Fire (which hardly had any sort of anti-control in block1) and any other non-control symbol.

As it is the card shouldn't be back, a rebalanced one with other symbols and a R commit cost would be ok.

Pull of the Tides would be a good reprint to stop all those loop-based decks, although I see US Air Base much harder to counter.

PotT shouldn't be reprinted.

a similar card, however, would be welcome. same with TCB.

The trouble with The Curse Broken is that it rendered almost all negation decks useless, which isn't the aim of the card. The aim is to DISCOURAGE negation, or make them work harder for it much like Makai High Noble and Blinding Rage do for destruction cards. If something similar to it were to ever come out, it would need to be either a costed effect like Dormant For Millions Of Years, or not be able to respond to someone negating the card itself. Back when Addes was legal, it was necessary for The Curse Broken to be able to respond to something negating it, otherwise Addes would just win every time. But now that every form of negation has some form of cost on it, it isn't necessary to have an entire deckplan destroyed because of it.

Resource wise, if cards like this were ever to come out, would need to have the resources most considered to be against control. So not Order, not Evil *coughLotuscough*, not Death and not All. Two of those resources were on The Curse Broken, and the meta suffered for it. Give it to underplayed resources like Good, Life and Fire, as they play next to no form of negation of their own, so punishing the opponent for doing it to you would be more flavoursome than giving it to a resource that was capable of negating the negation anyway through means like Inhuman Perception.

Pull Of The Tides really isn't necessary. If you're that worried about loop decks that much, play Undercover Agent. It's a very potent card that has flown under the radar for far too long. Air Base is all well and good, but you have to build your entire deck around playing it. You can quite happily side-deck Undercover Agent and not think twice about siding it in.

Protoaddict said:

Dormant for a million years is the block 3 curse broken. Its weaker so no one uses it, so that goes to show how much everyone really missed TCB.

I dont imagine POTT will ever come back. Its got infinity and I do believe that was sworn off forever and ever.

Dormant isn't really anyhting like Curse Broken in my eyes, the end result is about the only thing the two cards have in common. Dormant is anti-Commit, Curse broken was anti-negation, two COMPLETELY different things.

The fix for this is very, very easy.

Pull a Will for the Fight and add "once per turn" to the ability (not "only playable once per turn", because that would suck). Problem solved.

Keep Earth, lose All for...Life, I think...and maybe, MAYBE keep Order (fanboyism?). The only other appropriate symbol for it would be Void, really. Mebbe Fire.

There are a few things that may need to be reprinted, but in my opinion, I'd really love to see Cursed Blood get a reprint. Such a good, but not amazing card.

Shiros said:

There are a few things that may need to be reprinted, but in my opinion, I'd really love to see Cursed Blood get a reprint. Such a good, but not amazing card.

Because obviously, Order really needs another way to control Foundations.

Uh, yeah, basically.

Yummy! De-railed threads, my favorite.

Anybody who says The Curse Broken is balanced in its current state, or that it ought to be reprinted, simply put, it stupid.

There is nothing balanced about either of The Curse Broken's abilities. The often-forgotten "when a weapon asset is destroyed" ability, as far as I'm aware, has no set value. As in, it just says "draw cards". Nowhere does it specifically specifiy how many you're allowed to draw.

But clearly, that's not the reason people complain about the card (although actually, my Heisheng Jian was destroyed, and I didn't know how many cards I was allowed to draw). When it comes to The Curse Broken's notorious (even post-errata) free R, it's MUCH like **Ibuki**, in that, more often than not, negating your opponent's ability will lead to a WORSE situation than it would if you did not negate it. If Curse Broken's R were worded as such,

"R Commit: After your opponent cancels your E or R ability, commit 1 card in your opponent's staging area"

THEN it would be balanced. As a 1/6, even without a block, you have to realize such Jesus Status must come with mediocre effect. Well, with my errata, then you'd have a not-too-situational effect that is balanced and would allow it to stay.

The Curse Broken is one of the most discouraging cards ever made. There's no real way around Curse Broken except maybe Olcadan's, which isn't saying anything. As I already said, more often than not, it's better to just not negate their effect (which, btw, is BS) than it would be to cancel their effect and end up getting something committed, likely, your char.

So yeah, F TCB. F it, and thank God the cycle would take care of an obviously NPE card.

MegaGeese said:

The fix for this is very, very easy.

Pull a Will for the Fight and add "once per turn" to the ability (not "only playable once per turn", because that would suck). Problem solved.

Keep Earth, lose All for...Life, I think...and maybe, MAYBE keep Order (fanboyism?). The only other appropriate symbol for it would be Void, really. Mebbe Fire.

I agree if CTG was made once per turn it would still put hate on negation but not go over board like it did .

I really feel like I was the only person ACTUALLY playing Curse Broken in tournament Play during Block 2.

The Card was a cornerstone in several matchups, but manageable even for decks that wanted to negate things. In other matches the card was basically completely dead, there were times I wanted to cut the thing because of how often it did nothing for me.

Olcs being the ONLY solution? Really? So, even in it's currently superstrong form, you can still shut it down with any sort of foundation destruction(Charismatic will clear it not stop it, the bishamon attack, without a care, olcs), lesser of many evils and Bringing the master to his knees. All of these cards SEE play and are actually good, and thats assuming the card would come back in it's silly overpowered current form, it could easily be brought back in a STRONG while not identical form and be absolutely fine, the biggest two things that made the card so crazy were the playable while commited and the fact you could negate yourself to trigger it, without those two things, its just a great negation deterrent, not busted.

NPE? Really? Just because super deep control suddenly had a card it couldn't deal with everyone has to have fits about it and remembers it like it was the devil.

The card was great but it didn't have quitee the impact people have imparted on it.

The curse broken is a "broken" card to people who can't play different deck. *hinthint*.