Hi all,
Now this may be a silly post I'm not sure. I'm also not sure of the statistics on this, so if anyone does please correct me ![]()
Here's where I'm confused. FFG dice, for dust, have a hit mark on the 6 and 1 side of a normal die. Ok, this is fine. I assumed that if you were using normal dice that you would use the 1 and 6 side as well. But, in the rule book, it actually says use the 5 and 6. Conventional wisdom would say that in either case, you're chances are 1/3 in either case. And yes techincally this is correct. But, when you introduce some geometry to the equation, I dont think its. Here me out…(warning I might just be mad)
There are two planes (I'm using plane loosely cause I'm not sure what the word should be) to a die. That is, if you hold up a die, say a Dust die, it will have one hit mark on the top and one on the bottom, and a blank side inbetween. This is the vertical plane. Then on the horizontal plane, you have four blanks. If you are confused, pick up a die and look at it with the 6 on top and 1 on bottom. When you roll the die, its a 50% chance you get the horizontal (again this is abstract) or the verticle side. With a dust die, two of the hits are on the same plane, so you have a 50% chance of even landing on the plane that has any hits, in which case you have a 50% chance again of getting 1 of the 2 hits on that side. Where as the other side has no hits at all.
Now consider a normal D6 using the 5 and 6 as your hit marks. Here, when holding the 6 up and the 1 down, you have a 50% of getting either plane, and then on each plane you have a 1/4 chance of getting the hit per that plane.
The reason I bring this up, is that it seems that the rules give you two options for dice that have different statiscal properties. Can anyone confirm my thesis or am I just completely bonkers here? Thanks for reading eitherway, if you have quesions or need a better explanation let me know.

