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42nd Imber Grenadiers
Home-world: Imber / Hive World / Segmentum Obscurus
Military Speciality: Hostile environment infantry.
Order of Battle:
Approximately 6000 Heavy hostile environment infantry.
30 Infantry companies with a transport pool of light environmentally sealed trucks and environmentally protected Chimera.
10 Armoured Infantry companies with Adapted Chimera and Crassus Transports.
Commanding Officer: Knight Colonel Adephus Linnaeus
History/Summary:
The world of Imber is one of the most dismal hive worlds in the Imperium. The ancient hives processing of polymers and chemicals has absolutely poisoned the atmosphere so that highly acidic rain and falls in torrential downpours. Unprotected people will painfully die of burns within a minute but even under cover the toxins released when when it falls and reacts are dangerous. Most of Imber is a poisoned wasteland, it's once abundant life scoured away. The rivers and seas are still running their course, albeit at a reduced, deadly toxic level.
The people of Imber live in constant fear of the rains. Maintaining the exterior of the hive is dangerous business and outlying areas and the underhive are often poorly maintained and dangerous. Leaks and floods can kill and wound hundreds in painful ways. With danger so ever present it is no surprise that gangsters, rebels and heretics and an ever present risk to the hive world. When rain water is a chemical weapon everyone is a potentially dangerous heretic.
The planets PDF are almost entirely occupied by maintaining the high security areas such as the upper hives and the water processing run offs. This would leave large portions planet free for heretics to gather, recruit and travel in. Thus the planet recruits and maintains a significant Imperial Guard force. The raising of these regiments helps ease the overcrowding somewhat but mainly it is used on near permanent offensive into the midhive, underhive and wastelands in search of Heretic cults and dangerous gangs.
The 42nd are a fairly Standard Infantry regiment, they spent the first 5 years of their existence patrolling the wastelands and undercities of Imber. They had a notable battle against the massive Jounist Heretic cult around the ruins of Trajan city. The climax of the battle was typically pragmatic and unnerving for such actions. The 42nd fought through the defences, which were littered with traps, snipers and dug in positions until they were able to breach the hermetic seals of the Heretics base using demolition charges. As it filled the rain literally flushed out heretics the 42nd waited killed or captured them. In many cases they were burnt horribly or suffering lung damage. In one action the regiment had gone from fresh faced conscripts to grizzled veterans. Their reward was to be thrown into battle against the forces of Chaos on other planets.
Miscellaneous:
The Imber Regiments are equipped with heavy, sealed carapace armour with a respirator, under long hooded coats. Because the lures of heresy are so close to home they are brutally administered by the Commissariat. All contact with their former lives is cut off and they are encouraged to have painful induction rituals into the regiments. In the 42nd it involves a skull burned with acid on to their bodies.
The Imber troops prefer lasweapons as they are easily sealed against rain. However the Mechanicus on Imber is a significant power and have allowed it produce Imber proofed weapons of most types.
Adventure hooks: Imperial and Chaos forces clash on a dreary rain-soaked planet quarter of an industrial world. The players regiment is deployed alongside the 42nd Imber. This is practically balmy conditions for the Imberites many of whom have taken off their respirators, and are taking the battle to the enemy with gusto. Such gusto, that many of the populous are taking a beating from the 42nd. That might have been all well and good but the acid scared veterans in coats terrifying the locals and the disease pocked chaos cultists in robes that are terrorising the locals are perhaps risking more than the usual amount of friendly fire.
RPG system notes:
I'm sad to say the 42nd Imber Grenadiers are another, cold, detached low fellowship regiment. I suppose, a lot of the good ones are. There's distinct similarities with the DCoKreig, I really came up with these as an excuse to model guard in the rain, but I'll never get round to that, would have been nice with the hostile environment Cadians from Forgeworld. Furthermore the brutal acid scaring could have even further penalties outside of the Guard but increased intimidation. I'd put toughness up. Give them survival. Perhaps additionally problems with the inquisition such as poor reputation. But enemy or hatred, of heretics (or cultists, whatever factions they have in this system).