Hello you Runebound people,
I read in your posts that most people don't like the Doom track optional rule from base set. Well, I tried it a couple of times and finally decided to abort it, because no player was able to confront Margath or other red challenges when Doom track was full.
I would like to know why the Doom track looks unbalanced. Are the Doom counters assigned too early (=too few cards)? Are there some player arrangements (e.g. 3-4 players) where Doom track works fine? Have you devised a house rule to fix the Doom track?
I don't like a Runebound game that lasts forever. Eventually you will be able to win, but I think that Terrinoth has not many days left before Margath and the Dragonlords arise to conquer... I want a rule that works fine, possibly with any number of players. Can you help me?