How does magic sight see the "other" magics: necro, dark, high, gastromancy, etc.? What does it look like when being viewed compared to the winds?
I have some terrible things in store for our mystic's sanity. ![]()
jh
How does magic sight see the "other" magics: necro, dark, high, gastromancy, etc.? What does it look like when being viewed compared to the winds?
I have some terrible things in store for our mystic's sanity. ![]()
jh
High Magic: "It involved channelling all eight Winds into magic's most potent form - she gave the analogy of a prism refracting the colours of the rainbow into a ray of brilliant light."
Dark Magic: "Those with magical sight can perceive the choking shadows that cling… brings joy to to the withered soul of the necromancer, who can mould this black mass of magical power… Where the eight Winds of Magic blow free in the air, Dark Magic is heavy, and sinks to the ground, and after many centuries can congeal into a solid malignant mass… This black substance, streaked with lurid green, glows with unearthly energy… Known as warpstone"
From reading, it looks like hedge casters, necromancers and Chaos casters use Dhar: heavy, black, tinged with sickly green.. oily, creeping close to the ground, etc. when viewed with magic sight. It mentions that sometimes, even users of the Winds sometimes unintentionally pull on some Dhar, since it is magic in its raw form drawing power directly from the Realm of Chaos.
Excellent comments. Very useful stuff. Our Mystic will now have some more interesting things to view.
Plus I'll probably throw in the color octarine just to get their minds in the right place ![]()
jh
Mordenthal more eloquently sets out my approach as well.
Dhar - "It's the dark compression of the winds, a cloying ink that is the black of an abyss but with an unwholesome sheen of colours" (think oil slick)
High Elf Magic - "It's an artful weaving of winds, different colours cooperating yet distinct, as you try to follow it dizzying, a ball of different coloured yarn where you know if you attempted such it would just be a ball of mud."
Necromancy is basically Amethyst with shots of dark through it like pulsing veins.
I've never done stress etc. for just looking (unless banes or chaos stars came up), in which case it would be something like Dhar, "something in the abyss stirs, it is not darkness, it is a tear, a window and beyond it something turns its attention to you…." (Terror 3 check!), High Elf "your mind tries to comprehend the complex patterns but they are too much for it - they are the product of a mind more sophisticated than yours and your inferiority is clear, your presumption to even touch the winds…" (gain a special condition "Unworthy to Touch Winds" - add challenge die to all chanelling etc., treat this condition as a temporary insanity with recovery rolls daily, severity 2).
Rob
I always thought Hedge magic was a ill-advised mixture of the colors. They're definitely calling on the same winds, but unlike the pure/focused winds, they blend. Which suggests to me there are colors, though perhaps muddied. But of course, when they start casting the more profane spells (such as curse) they call on dhar.
Yeah, I didn't mean that they use it exclusively.
This came up in my game recently… what about orc shaman magic? How do you imagine that's depicted?
I don't think you can see divine magic with magic sight, and greenskin shamans draw their power from their deities. (According to the fluff.) There's a section on 'Magic, Religion & Chaos' that touches on the, perhaps circumstantial, similarities between these magics, and they mention Dhar again; as well as there being other possible colours of magic that cannot be sensed. Deific magic could be the opposite of Dhar, and is one of those magics that can't be sensed. You simply see the green fire shooting from the goblin's hand and his head explodes.