I'm a (relativly novice) GM, who is writing down his first adventure. The first part of it wil take place at Castel (I don't know the english name, but it's the station which lies at the far end of the Maw). While my PC are on the station, a huge fleet will emerge from the Warp and lay siege on the station. So far, so good, i'll just have to adapt "the frozen reaches" to the location, but the siege part won't be posing a problem.
My problem, however, lies with what happens right before the attack. I had this idea that the ennemy would attack some parts of castel from hte inside, by infiltrating some of it's soldiers. The objectifs i had in mind were:
-trying to assasinate all the important members of Castel (including any rogue trader present at time)
-bombing the power core and the environemental systems (which, i considere, muste be close together, so only one objectif)
-attacking the docks
-attacking the shield generators
-destroying the pit of voices (again, don't know what the english names is, it's the place where Castel's Astropaths live (cf "lure of the expanse")
However, those three last objectifs don't make any sens: the shield generators and the docks are to well defended to be destroyable by some small squads (besides, I don't want to scratch the paint on the PC's ship), and there is an Astropath on every freaking ship ,making it kinda hard to cut off Castel's communications.
Could anyone give me ideas to replace those 3 objectifs, or to make them playable?
Thank you.
P.S. English is not my native language, please excuse any small errors that sliped there way into this query.