venkelos said:
Zakalwe said:
Radwraith said:
Zakalwe said:
a Vindicare should wipe the floor with a Space Marine Squad even in close combat. I think they got the Temple Assassin about right, I just don't think they should be PCs.
Zak, I Love ya but, REALLY??
A whole squad? In close combat? Why would a player ever deploy a squad of SM's? Don't get me wrong! Temple assassins are bad! VERY bad! But getting into close combat with an Astartes squad is not going to work out well for the Assassin!
(In 40k TT at least.) Nor should he be able to do that. An Assassin focuses on stealth and surgical precision. Getting into close combat should be something that happens by accident, Not design!
Awwww, I never knew you felt that way, you say the nicest things :-)
Let me elaborate. I can only comment on the wargame through anecdotal evidence and my mates seem to be of the opinion that a temple assassin could, if not a Vindicare then definitely an Eversor (yep, I know I said 'vindicare'). Anyway, that wasn't really the point I wanted to get across. I think that the temple assassins are the best the Empire has, the preeminent killers and the most skillful fighters with the very best gear. However, while they may be the best fighters with the best gear, they perhaps havethe least freewill of all and are brainwashed/programmed/condiitoned to the point of being beyond PC material. And that was my point, that the vindicares aren't overpowered, I just don't think they are suitable as player characters.
On a good day, I believe a fully trained Temple Assassin, from the fluff, not the TT, could and would wipe the floor with a squad of Space Marines.
If we take the Assassin from the Fluff we must also do so with the Space Marines! I am not saying that a Temple assassin could not "pick off" a given marine (That's what they do after all!), but I do not believe that it would work out well if he engaged a squad of them openly! Remember that the marines fight Eldar all the time so a faster more agile opponent is not something they are unused to dealing with. The Assassin is what he is mostly as a matter of training. I do believe the Ascension version to be somewhat broken because of this. As a matter of note, There are probably more Temple assassins than there are Space marines in total! Why would the Imperium ever deploy Astartes! Assassins as a rule should not be exceptionally well suited to open warfare any more than Marines are suited to Espionage! To suggest that the Assassin might win such an engagement given the tactical advantage is assuming a lot! Your Vindicare in a Hive spire may start picking off Marines from his vantage in the spire but, His job gets significantly more difficult when a Thunderhawk (Or devastator squad, Whirlwind, or…You get my point) turns said spire into flaming rubble with him in it! I believe Assassins are playable but the GM must be VERY dilligent against Min/maxing crunchers who would break the class and make the game no fun for everyone!