During the preparation for a campaign I am currenty running, it occured to me that the players will be highly interested in the possibility of tracking a ship's warp trajectory. Now, the information they will have at their disposal will probably only incude telemetry data composed of the ships local bearing and speed from the ships jump point and, on the off chance, a pict of the ships position and allignment before entering warp (with noticable stars they could use as reference points for Logic , Navigation (Stellar) , Scholastic Lore (Astromancy) and/or Forbidden Lore (Warp) checks).
I keep picturing it as pointing the ship precisely towards your desired destination followed by attempting to traverse trough the Warp in an as straight as possible line,albeit with course corrections depending on warp currents, and with the slightest diferences in th ships initial bearing (in the range of a couple of meters, degrees, radians) leading to vastly different destinations. Assuming that this idea is sound, the mechanic for calculating a trajectory that I had in mind would work, but if not, I have no clue how to approach it. And, unfortunately, my players (as well as me personally) like it when things are elaborated into fine detail.
Now, since I can't really find anything in the fluff that would corroborate my idea, or infact anything that deals with the subject in the necessary detail, my dillema is, is it plausible, with the noted information in hand, to calculate a basic line trajectory of a ship traversing the warp? Or, better still, how is actual warp travel handled fluff wise? Or general-consensus wise? Or how would you handle something like this?
Obviously, any thoughts or observartions are kindly appreciated.