Greetings, all. Just for laughs, I came up with a neat character concept I'd like to build and try out at some point. However, before I do this, I need some clarifications on the rules for combat presented in the Core Rulebook. Some of them seem rather contradictory, and others aren't explained in enough detail.
Part of the character concept revolves around having a high enough Defense to rely on Counterattack bonuses if he doesn't have a high initiative. I read the example given for Counterattacks (pg. 82), and it raised a few questions.
- Given that under the rules for Additional Attacks (pg. 84), the number of attacks one gains during a combat round is based on the Final Attack result (d100 roll + modifiers) of the character. Under that rule, how then, in the Counterattack example, was Celia able to declare to the GM that she would be making 2 attacks in the combat round?
- When Counterattacking, it is assumed you make a standard attack roll, and add the Counterattack bonus given on the Combat Table. Is it possible to use the rules for Additional Attacks on Counterattacks? For instance, is it plausible for a character to build up his Defense score to increase the chances of Counterattacking at a greater bonus, and then use that bonus to potentially increase the number of strikes he can make with that Counterattack?
The character is more than likely going to be starting off as a Tao to get a good blend of Martial Arts using the rules present in Dominus Exxet (most notably, Xing Quan, which will be used to obtain the Advanced Martial Art Mushin, and Kempo, to reduce the penalties for making multiple attacks in one turn). I'm also trying to find a way to swing the Capricorn (Needles) Impossible Weapon in there, and possibly switch classes to Technician after a few levels for some basic Ki Techs.