Haulers are Followers who carry more objects for you. Hoarders are obviously players looking to hoard as many objects and magic objects as they can. And gauders are ones trying to use, wear, and swap out objects in the moment faster than a stage magician. We've all seen these later two types of players. So I'm wondering if other players (or groups) have ever come up with any house rules to deal with such.
Our group plays slightly different with Hauling followers (Mule, Horse and Cart, etc.) Objects and Magic Objects must be designated to Haulers. Anything not carried / worn personally by the Character cannot be used where weapons, armor, jewelry, adornments are concerned. Such "need to carry" items (for them to have effect or be used) can only be changed out at the beginning or end of one's own turn. General purpose items such as the Orb or Knowledge (reasoned to be used before encounters) or the Wand (only used when a spell is needed) do not need to be carried by the Character for such uses.
BUT... any objects on a Hauler are lost if that follower (or other) is suddenly "lost," such as being destroyed utterly by a spell or stolen (NOTE: losing a Hauler in the Chasm means losing everything it is carrying; yes the space says "killed" but it died by falling into the Chasm.) If it is just killed (by normal means that would not remove its presence), the objects fall to the ground and a final swamp out can be done if there's something the character has to have. Makes players have to think about more than just hoarding goodies, like most do when multiple expansions build up the number Objects and Magic Objects. It's an extension of the standard carrying capacity rules without altering them.
Simply requires some common sense application versus players who just want to get away with anything, anytime, with all they have collected... like some Neutral character swapping out the Runesword for the Holy Lance when it draws (is ambushed by) a sudden Dragon. That specific instance was one of two that occured that inspired this house rule's creation. Another player in another game was attempting to claim she could wear a crown, circlet, and helmet all at the same time. When she picked up a magical mask as well was when we finally cried foul!)


