So, I have heard over and over that FFG will make a tourney system and what not, but I don't believe it will come up so soon; due to the wake of the first saga expansion, a good number of new players surfaced in my region, which prompted me to try to figure out a tourney system.
Unfortunately, I only have 2 playtesters (the same who constantly test my custom scenarios with me) and I'm not having much time between law school and my company, but I have an idea (still in progress) to a way to develop a nice tourney scene in my playgroup.
'How it works?' You ask.
Ask and you shall receive!
It is pretty simple, but it needs some requirements; all you will do is to have a observer in each table to guarantee no one cheats (or makes a mistake) - while we are all friends, sometimes one rule may just slip your mind… and, well, I'm pretty sure everyone wants to win, some more than others; so, just in case. ![]()
But, Cordeiro (yeah, that's my surname, big surprise), who in the nine circles of hell would like to be an observer?
Good question, mister on the left. I'll answer this simply: NO ONE!
Yes, that's right! No one will like to be an observer, you will be OBLIGED (not sure this is the right word, but who cares?) to be one.
What will happen is that every round, some people will stay out of the match and become an observer.
Hmm, I got it. One question, though. How do we decide who is an observer and when?
See? This is a productive question!
This is a step in development yet. My idea is the following:
The Tourney will be in doubles (sorry solo players, I still haven't thought of you yet
- but I said YET), then, a certain number of doubles will be out (the first round will be decided via raffle) and each of the participants will be assigned one table to watch. Along with the observation, this person will have a little sheet to fill with each player's threat, cards in hand, damage on heroes and total number of resources per turn.
With this idea in mind, we have something like 1/3 of the field of each round, while the other 2/3 play. Certainly there will be some people who doesn't like this system, but it works for my playgroup, and I'll always have them in mind first.
Another little inconvenient, is how we'll determine the next observers. Will it be the least pointing players? Or another raffle (excluding the ones who participated last turn)? If we use this last method, we can have any number of odd rounds, with the fixed observers (the first third on the first round, the second on second, third on third, then everything starts over with the first third observing the fourth round and so on).
Well man, that's lame!
I told some people wouldn't like this system.
Well, sorry mate. ![]()
Still, if you have something to say that will help me improve this system, I'm all ears (or… eyes?)!
Last, but not least: What do I win, man? Seriously. I'm here for the prize! TEH PRIEZ I SAID!
Wow! Chill man.
Here. This is another minor problem. Some people gave the idea of a 'cash' prize. I have no problem with that, but really, some people don't like to play this game with the competitive mind BUT will obviously enjoy a nice tourney scene.
One of my players gave the idea of giving the guy the option to help us produce a new quest or player card, kind of like how L5R (the best card game ever, yeah, don't discuss) involves it's players in the story and mechanic of the game.
That's it folks!
Hope you enjoy, and more than that, I hope you find this lacking some feature and you can help me fixing that out!
Cheers.
