Dear fellow solo players,
We all know how much our opening hand counts at the start of a game. Indeed, we all know what it's like to draw an opening hand and then immediately concede the game. To me this isn't gaming and it's something that FF really needs to address. Until then, allow me to proffer my new method for drawing an opening hand.
xibxang's LotR: LCG drafting method.
Easy Version:
- Shuffle your player deck and then deal six piles containing six cards.
- Look through each pile and draw one card that you'd like to keep.
- Discard the remaining five cards back into your player deck before moving to the second pile.
- Rinse and repeat until you have a hand of six cards.
- Shuffle the player deck thoroughly before commencing the game.
Hard version:
- Shuffle your player deck and then deal one pile containing six cards.
- Look through the pile and draw one card that you'd like to keep.
- Discard the remaining five cards back into your player deck.
- Shuffle the player deck thoroughly and then deal another five cards to make your opening hand.
Obviously you can scale the difficulty level anywhere between drafting all six cards of your opening hand and just one of them.
I fully acknowledge that this isn't anywhere near the official rules and could be viewed by many as cheating. I don't disagree. This method comes from drawing so many opening hands and see them spectacularly fail within two turns.
If you have the luxury of a playing partner who might be able to support you until you can get some time to draw some better cards then that's excellent and the way the game's meant to be played. FF's solo variant rules are sorely lacking though and this is my attempt to make the game more fun for solo players while retaining some scalability to appeal to taste.
Make of this suggestion what you will.