new preview-great attatchment

By richsabre, in The Lord of the Rings: The Card Game

The Janitor said:

Point taken. However, I have one final counterpoint. Lord of the Rings is different then most CCGs. Because it's a Co-op game, some of the combo decks can actually improve interactivity. Instead of just hoping to lock into your power combo, it can be you and an ally working towards the same goal, each helping the other get the parts needed to make it work. This is the biggest draw of LotR for me, it involves building decks that are not only strong, but are able to synergize with what my teammates are building.

Well I kinda disagree here .. Tragic said it best in his 3 player deck construction video. In LoTR (say in a 3 player game) you are making ONE DECK that is getting played by three people at once. Yes the different players deck interact, but you build them all together to work as one. So all the same deck building rules apply. There is nothing "different" you are literally making a single deck no matter how many players are playing the game.

booored said:

Well I kinda disagree here .. Tragic said it best in his 3 player deck construction video. In LoTR (say in a 3 player game) you are making ONE DECK that is getting played by three people at once. Yes the different players deck interact, but you build them all together to work as one. So all the same deck building rules apply. There is nothing "different" you are literally making a single deck no matter how many players are playing the game.

I think it's a bit more complicated then that. You are making three different decks, each that has to work with itself AND with the other decks in your team. While the ultimate goal is one deck, with it being split into multiple parts, it is very important that each part is also able to function as a separate unit.

Yes, sometimes I deckbuild in another deck in mind but I would never put cards which the deck couldn't play without the other deck, like including Rivendell Blade without Elven characters. It wouldn't feel right for me but each to his own.

lleimmoen said:

Yes, sometimes I deckbuild in another deck in mind but I would never put cards which the deck couldn't play without the other deck, like including Rivendell Blade without Elven characters. It wouldn't feel right for me but each to his own.

The Janitor said:

I think it's a bit more complicated then that. You are making three different decks, each that has to work with itself AND with the other decks in your team. While the ultimate goal is one deck, with it being split into multiple parts, it is very important that each part is also able to function as a separate unit.

no, if the decks can function by themselves then they doing 2 much and splitting their focus leading to weaker decks.

You do not need to place battle orientated characters in the questing deck, you need questers. The ONLY cards that need to be in any given deck are allies as they can only be played on your side.

Any events and attachments can be placed in any deck regardless of witch deck has targets.

If you build a 2 player deck and try to make them both in teh same way you build a a solo deck all you are doing is diluting the power of the decks as a whole function for a given game situation. It is much better to specialise each deck for certain functions.

This is exactly how you build a solo deck, as in you have to build a solo deck to handle many game situations at once… when building a multiplayer deck you do the same thing but to strength the power of the deck to deal with these situations you can specialise each individual deck.

This is one of the hardest concepts for deck designers who come to this game to work out. It is a typical newish player mistake, especially for those that come from other deck construction games because (as far as I know) LoTRlcg is the only game that has these completely interdependent deck setups.

You really need to consider the two decks as a single deck, and build it accordingly.

I do like to build a questing deck, deck for combat, deck that draws cards, deck that earns resources, yes, but then I don't want to be bound to play say deck A with deck B, I like variety so I am glad if deck A can also play with deck C or D. As a rule the decks A and B do well against quest X and decks A and C against quest Y. The theme, fun and funtion seem nicely combined, at least to me (and my mates).