Appreciate spoilers for Ebla Restored.
Spoilers please
Our local store "thinks" they will get the new pack on Wednesday. If nobody's posted anything by the time I get mine I'll gladly put up spoilers.
Our game shop should have mine in on Tuesday. If it's not in by the time I get home (late Tuesday night) then I'll post.
Yesterday, the store owner told me that it would be coming in today "for sure". We'll find out in a few more hours…
OK, here you go. Wanted to get these up earlier, but couldn't sneak away to my laptop until now
Agency:
Character "Paid Informant" Cost 1, I1. Independent. Action: Pay 2 and exhaust Paid Informant to choose an opponent. Until the end of the phase that opponent must play with his hand revealed.
Support "Black Maria" Cost 2. Vehicle. Response: After a character you control is wounded, exhaust Black Maria to choose a non-AO character. That character cannot commit to stories while the Black Maria remains exhausted.
Cthulhu:
Character "Dr. Wentworth Moore" Cost 4, CAAA3. Unique, Cultist, Scientist, Villainous. Forced Response: After you succeed at a story where Dr. Wentworth Moore is committed, return a Cthulhu character from your discard pile to your hand.
Support: "Cthaat Aquadingen" Cost 3. Unique, Tome. Response, After you play a Deep One character, choose a non-Location support card. Shuffle that card into its owner's deck.
Character "The Carpathian" Cost 2, CA2. Unique, Independent, Relic Hunter. If you control 1 or more Tome cards, The Carpathian gains CA. Response: After a player sacrifices a character, search the top 5 cards of your deck for a Cthluhu support card, reveal it, and put it into your hand. Then place the remaining cards on the bottom of your deck in any order (Limit once per turn).
Hastur:
Character "Alyssa Graham" Cost 3, AAA3. Unique, Lunatic. Disrupt: When a player would draw a card, drive Alyssa Grant insane to (choose one): discard that card, or place the top card of your discard pile on top of your deck.
Support "The Parlor" Cost 2. Unique, Location. Each card drawn by an opponent must be revealed before it is added to that player's hand.
Miskatonic:
Character "Professor of Folklore" Cost 2. AI3. Faculty, Investigator. Disrupt: Pay 1 to cancel a wound to a Miskatonic character. If you overpaid for this effect, you may ready that character.
Character "Dr. Mya Badry" Cost 3. II2. Unique, Scientist, Investigator. Disrupt: When a character committed to a story is destroyed, put Dr. Mya Badry into play from your hand committed to that story. Then if Dr. Mya Badry is still in play at the end of the phase, return her to your hand.
Shub:
Character "Karin Marley" Cost 2, TC2. Unique, Cultist, Relic Hunter. If you control 1 or more Tome support cards, Karin Marley gains TC. Response: After an opponent drains his last domain, search the top 5 cards of your deck for a Shub support card, reveal it and put it into your hand. Then place the remaining cards on the bottom of your deck in any order.
Character "Corrupted Midwife" Cost 3, TTA2. Cultist, Sorcerer, Villainous. Action: Exhaust Corrupted Midwife to choose 1 character in your discard pile. Play that character as if it were in your hand as your next action.
Support "Book of Iod" Cost 1. Unique,Tome, Attachment. Attach to a character you control. Action: Exhaust Book of Iod to reveal the top 2 cards of your deck. Put one of the cards into your hand and discard the other.
Silver Twilight:
Support "Lodge Defenses" Cost 1. Attachment. Attach to a Location support card. Increase the cost of any effect that targets attached Location support card by 2. Response: After you sacrifice a Silver Twilight character, pay X to choose and return a character with cost X or lower from your discard pile to your hand.
Event "Pass Grip of a Master". Cost 1. Action: choose 1 character and 1 icon. Until the end of the phase, that character gains that icon. If Pass Grip of a Master was the last card in your hand, instead all Silver Twilight characters you control gain that icon until the end of the phase.
Syndicate:
Character "Thomas Fleming" Cost 3. AAI4. Unique, Sorcerer, Criminal. Action: Pay 1 to choose a resource attached to a domain you control. Exchange that resource with the top card of your deck.
Support "The Penthouse" Cost 2. Unique, Location. Response: After you succeed at a story, exhaust The Penthouse to choose and refresh a domain you control.
Yog:
Character "Shoshana Hatch" Cost 2. AAA2. Unique, Scientist, Lunatic. Action: Drive Shoshana Hatch insane to choose a struggle at a story she is committed to. That struggle does not resolve at this story, this phase.
Support "The Gate of the Silver Key" Cost 2. Unique, Environment, Attachment. Attach to a story card. Forced Response: After you succeed at the attached story, put The Gate of the Silver Key on the bottom of your deck. Then, reveal the top 10 cards of a player's deck and put them back in any order.
Neutral:
Support "Library of Nalandra". Cost 2. Unique, Library. Your characters with 1 or more attached Tome cards get +3 skill. Response: After a player triggers a Tome card's effect, choose 1 character and 1 story. Until the end of the phase that character gains or loses 1 Terror icon. Then the chosen story gains or loses one Terror struggle until the end of the phase.
Event "A Fortunate Accident". Cost 2. Response: After a character you control is destroyed, put a character with a cost equal to or lower than the destroyed character cost into play from your hand.
Thanks. It would be weeks before I get that AP. Interesting to see subtypes splashing across faction. Cthulhu has scientist now and Yog a lunatic. Definitely time to help pimp the scientists which I predict will happen before cycle done. Thanks again.
it simply has to happen and i'll be disappointed if it doesn't one day. specimen bags gives you the scientist subtype, but whats the use without a pimp card or two?? thanks for the list as well!!
Yeah, it was interesting to see Scientist popping up - I hope someday we do get some cool stuff to trigger off of that. I could easily see something where all Scientists gain Investigation or a Scientist with some new attachment causes a story to gain/lose 1 Investigation struggle. Maybe a Research Grant event that gives them something useful?
The problem here though is that they're a bit scattered across factions - so any card that refers to them would mostly be useful in decks including that faction - that is to say the non-Miskatonic Scientists would probably get to use Scientist stuff a lot less often making it sort of a low-impact thing for them. We'll see though… Neutral cards are always a possibility.
Actually, a Scientist based Conspiracy sounds like it would be interesting, where any Scientists at the story gain <something>?
speaking of sub-types, i think the most unusual one i've come across is yeti. (yog - enslaved yeti).
I recognise the Cthulhu tome from ccg days but don't recall if text same. Anyone remember that card. Pretty sure it was a rare.
Yvain said:
I recognise the Cthulhu tome from ccg days but don't recall if text same. Anyone remember that card. Pretty sure it was a rare.
Cthaat Aquadingen, Lore of the Sunken Masters - cost 2, non-unique, Tome. Response: after a character is destroyed, look at the top 2 cards of your deck. Put one of those cards on the bottom of your deck, and the other on the top.
So, not the same at all…