Scenarios: BREAK THE LINE with UNPREPARED

By tapierscheisse, in Dust Warfare

I just finished reading the rules, so bear with me, but how do you play a combination of BREAK THE LINE and UNPREPARED?

To win BREAK THE LINE, you have to get models completely within the enemy's deployment zone…

… who deploys in UNPREPARED completely off the table.

So no deployment zone.

I searched the Forum, but did not find anything.

BTW: some weapon stats feature two spray icons. By the life of me, I couldn't find an explanation in the rules. (It seems obvious, but as a ruleset designed for tournament, assuming a rule is not sufficient)

Quick answers:

In AT-43 there were some missions wherein the objective was to "evacuate" units outside of the table. In "unprepared" the units start the game outside the table, but they enter the game from their own border, so the deployment line is the border of the table, so you should "evacuate" units into the outside of the table on your opponent side.

How does it sounds to you?

Spray weapons: I saw the same fault. The obvious answer from the reading of the weapon description on page 58 would be to roll so many combat dices per miniature as spray symbols which is probably the same as you are considering, but I concur with you in that the rules as silent about this.

I agree with Ariano. Although, I'd probably house-rule your first question to be 3" in from the edge, because RaW, moving your guys off the table is akin to retreating. And 3" seems to be the range to gain cover from trees in some of their examples, and is CC range.

As for the second, Ariano is spot on, and the consensus here (dice rolled = number of Flame symbols x number of miniatures in target unit). While its intuitive to pretty much everyone I've talked to, we've all played, "that guy" who will demand it be explicitly written somewhere. Funny thing about, "that guy": Have you ever noticed how he has no problem with ambiguity when it's his faction's weapon?

A ruling like this sounds not very fun to play. First wave will have to march most of the game to cover the 48" and make it in the fifth. The rest of the army can just forget about taking part in the race.

Realistically only fast troops and Jumptroops can participate.

Getting into the enemies half could be a fun and challenging scenario every army build can take part in. Otherwise serious players would be forced to a rush style list for tournament environment.

tapierscheisse said:

A ruling like this sounds not very fun to play. First wave will have to march most of the game to cover the 48" and make it in the fifth. The rest of the army can just forget about taking part in the race.

Realistically only fast troops and Jumptroops can participate.

Getting into the enemies half could be a fun and challenging scenario every army build can take part in. Otherwise serious players would be forced to a rush style list for tournament environment.

Part of the point of the battle builder is trying to win the most beneficial scenario for you as well as trying not to give your opponent a beneficial scenario according to what's in both of your lists. If I am an allied player with a good portion of jump troops, I'm going to want that combination knowing I have the advantage. If you're my opponent, you should be making sure I'm not getting it unless you have a lot of fast/jump troops as well.

blkdymnd said:

tapierscheisse said:

A ruling like this sounds not very fun to play. First wave will have to march most of the game to cover the 48" and make it in the fifth. The rest of the army can just forget about taking part in the race.

Realistically only fast troops and Jumptroops can participate.

Getting into the enemies half could be a fun and challenging scenario every army build can take part in. Otherwise serious players would be forced to a rush style list for tournament environment.

Part of the point of the battle builder is trying to win the most beneficial scenario for you as well as trying not to give your opponent a beneficial scenario according to what's in both of your lists. If I am an allied player with a good portion of jump troops, I'm going to want that combination knowing I have the advantage. If you're my opponent, you should be making sure I'm not getting it unless you have a lot of fast/jump troops as well.

Agree 100% with blkdymnd. The only way this combination can exist is if both players put at least 1 point in deployment (and one player will have to put both of their points here), and neither player puts a point in objectives. I find it highly unlikely two players will achieve this unless they both want it.

In a tournament, if you don't have a rush list, and you allow this to happen during the battle-builder, then you'll reap what you sew, and you deserve to have a, "not very fun to play" game. Serious players will know how to manipulate the Battle-Builder to keep an opponent with a rush list from getting this combo. gui%C3%B1o.gif

I think we are getting off topic.

Might and should is not what I am searching for. I look for a rule, an official ruling or an errata to clarify the points. I hoped to find it in the first one, but I seem to be the first to state the missing ruling.

Is anybody here to speak on behalf of ffg on this matter?

@ blkdymnd

As for the ruling to date, you would simply throw a coin to break the tie, as no one can possibly win the scenario (there is no deployment zone to get models into and you can not leave the table and still fulfill a victory condition). I was just suggesting a reasonable (and fun) ruling for the scenario.

Shadow4ce said:

blkdymnd said:

tapierscheisse said:

A ruling like this sounds not very fun to play. First wave will have to march most of the game to cover the 48" and make it in the fifth. The rest of the army can just forget about taking part in the race.

Realistically only fast troops and Jumptroops can participate.

Getting into the enemies half could be a fun and challenging scenario every army build can take part in. Otherwise serious players would be forced to a rush style list for tournament environment.

Part of the point of the battle builder is trying to win the most beneficial scenario for you as well as trying not to give your opponent a beneficial scenario according to what's in both of your lists. If I am an allied player with a good portion of jump troops, I'm going to want that combination knowing I have the advantage. If you're my opponent, you should be making sure I'm not getting it unless you have a lot of fast/jump troops as well.

Agree 100% with blkdymnd. The only way this combination can exist is if both players put at least 1 point in deployment (and one player will have to put both of their points here), and neither player puts a point in objectives. I find it highly unlikely two players will achieve this unless they both want it.

In a tournament, if you don't have a rush list, and you allow this to happen during the battle-builder, then you'll reap what you sew, and you deserve to have a, "not very fun to play" game. Serious players will know how to manipulate the Battle-Builder to keep an opponent with a rush list from getting this combo. gui%C3%B1o.gif

Shadow4ce,

The proper spelling is "sow". Not grammar police, just an FYI :)

thejughead said:

Shadow4ce,

The proper spelling is "sow". Not grammar police, just an FYI :)

Really? All the misspelled stuff in these forums, and you choose to point out this one. Thanks, I think. Pardon me while I go have a chat with my stupid piece of shut autocorrect feature on my iPad and teach it to allow sow. gran_risa.gif

Actually, it looked weird when I typed it. I should have caught it myself then you wouldn't have to. But still, I'm pretty sure everybody knew what I meant, and pointing out a grammatical error while not even attempting to address the OP is pretty hard to not ask to see your Grammar Police Badge. preocupado.gif

@ tapiercheisse - You are correct. There should be a proper rule on this. However, I highly recommend you not hold your breath awaiting an official FFG response in this thread. If/when they do, it'll be in an Erratta PDF or the next campaign book. FFG rarely ever comments on rules in the forums. In my first response I offered a reasonable suggestion should this combo come up. My second response was to point out you needn't overly stress about bringing a, "rush" list to a tourney, as it's completely within your power during the Battle Builder setup to ensure* this combo doesn't happen.

*O r is it insure? thejughead, you wanna weigh in on this? lengua.gif

I agree with Shadow4ce that both players would have to want Break the Line combined with Unprepared, given that the latter is 3 Scenario Points and both players only have 2 to spend (i.e. one player can't force Unprepared on their own). It is a broken combo, though, and one that FFG will have to sort out in the FAQ. Rush lists don't matter when neither player can actually win that game!

As for double-spray, I also read it as one die per symbol, times the number of minis in the enemy unit (so SS/2 against a unit of 5 would mean 10 dice rolled). It's another one for the FAQ.

Shadow4ce said:

thejughead said:

Shadow4ce,

The proper spelling is "sow". Not grammar police, just an FYI :)

Really? All the misspelled stuff in these forums, and you choose to point out this one. Thanks, I think. Pardon me while I go have a chat with my stupid piece of shut autocorrect feature on my iPad and teach it to allow sow. gran_risa.gif

Actually, it looked weird when I typed it. I should have caught it myself then you wouldn't have to. But still, I'm pretty sure everybody knew what I meant, and pointing out a grammatical error while not even attempting to address the OP is pretty hard to not ask to see your Grammar Police Badge. preocupado.gif

@ tapiercheisse - You are correct. There should be a proper rule on this. However, I highly recommend you not hold your breath awaiting an official FFG response in this thread. If/when they do, it'll be in an Erratta PDF or the next campaign book. FFG rarely ever comments on rules in the forums. In my first response I offered a reasonable suggestion should this combo come up. My second response was to point out you needn't overly stress about bringing a, "rush" list to a tourney, as it's completely within your power during the Battle Builder setup to ensure* this combo doesn't happen.

*O r is it insure? thejughead, you wanna weigh in on this? lengua.gif

Ensure is correct gui%C3%B1o.gif . I didn't address the actual issue because I thought the answer was spot on.

The OPs answer is in the grey box on the same page as the objectives. "breaking ties", if nether player can score superiority points the game is a tie and you break ties by who killed more AP worth of the enemy.