One-Page Dungeon Design contest

By Emirikol, in Warhammer Fantasy Roleplay

forum.rpg.net/showthread.php

I saw this, and although the stat blocks need be systemless, it would be interesting to see a warhammer-themed "dungeon." How would a Warhammer 3e dungeon, for example, be different from the typical D&D or Pathfinder "dungeon?"

jh

It would be a sewer and the biggest threat would probably be disease.

In fact if you wanted to do a classic dungeon crawl in Warhammer the biggest change would be what happened before you get to the dungeon. An investigation in a town would lead to a town house or a warehouse. Then something would lead the characters down to the cellars of the building they are in. These would then lead into the sewers. From the sewers you could then get a connection to crypts under the garden of Morr. If you wanted to do this in D&D style then each would lead directly to the other and you would not surface from the dungeon until the end of the adventure. If you wanted to be a bit more warhammery then each one would have an encounter and some clues that would lead to the next mini-dungeon. This would force the characters to surface into the urban environment between dungeon encounters and give more scope for roleplaying and the like.

Of course detailing an investigation and a dungeon on a single page would be a challenge.

For classic D&D dungeons, a "tomb king" complex would be closest, down south or in the Border Princes territory.

Under most cities, yup Sewer blending over to Skaven Lair or Chaos Cult Lair.

The vibe of warhammer is more short expeditions though, so crime lairs such as in the Oldenhaller Contract adventure from earlier edition do just as well.

What I like about all of the latter ones in particular, which is also how I liked my D&D dungeons, is that what is going on in there doesn't stay in there - it comes up and messes around (which is often why you're looking for it), it will hunt you down afterwards if it can etc. etc. Which blends over into the "investigation" idea above.

Actually the perfect Warhammer Dungeon Experience is in the current "Path to Victory" Book from the Black library.

I made a short review here in german: vierzwergeundeinhund.blogspot.de/2012/05/ich-hatte-mir-schon-uberlegt-einige.html

It has all that crawls under Middenheim and the Empire: Skaven, Mutants, Chaos Cults, Dwarfs and Nightgoblins. But the true unique part which was Warhammer was at some Point there wall lined with warpstone, if your character has made sinnfull stuff through the adventure or wasn't very pious then he would turn into a Chaos Spawn. Bazinga! Good Bye Heroic Adventurer, Hello Khorne! :)

What is Warhammer to me is actually the nature of warpstone. Even if you do the right stuff, and be a nice guy you can still get mutated and get really badly frakked up. Without a reason or the chance to survive. Bad stuff happens to good people and you as an individual can only fight on or lose.

Or as Gotrek has said it: "No we can't win this fight, but if we stop fighting, we will lose it."

I was sure you were going to propose building 1 page adventures for Warhammer, which I think would be a great idea! :-D

-S2

Anyone else want/foresee POD one page adventures? Say you have a downloadable PDF one page adventure supported by a POD pack of cards (location, NPC, items, etc).

I would actually love such a thing. It could be a fold-up and put in the package. Perhaps send them an email.

There's more than a little disappointment going around about FFG's lack of support in the scenario and convention arena (not the least of which is GenCon). I understand they choose to ignore WFRP for anything other than product push, but if I had it my way, they'd be putting out convention scenarios (at the very minimum) like every other decent company out there.

They stepped up to put more regular product offerings out in the form of these over-specialized character ability packs, for which I'm not ungrateful, but again, I had my hopes up that when they asked for more designer freelancers that it would mean that we would see more effort in the realm of GM SUPPORT. :)

We fans cannot do it alone. Liber Fanatica cannot do it alone. Most of the old guard writers abandoned ship for 3e (which is an opportunity for you new writers to step up and do stuff!). We GMs are out in the trenches busting our butts to promote this game and try to sell it to our players, but without enough tools to reach a larger audience. I've bitched all along about their lack of support for conventions, but unless they hear it from more than one of us, this game will continue to struggle to reach a larger audience and us GMs will continue to have to take on a second job just to create and run sessions. [rant off]

jh