Start of the hero turn.

By BroLuk, in Descent: Journeys in the Dark

We have 1 problem with Rest Order Token and Effect Tokens (for example bleed or burn).

Rule book says "A hero that has placed a rest order may use it at the start of his next turn (...)" And further is written "A rest order stays with a hero until removed by one of the following events: 1) the hero take one or more wounds (...)"

And about Lingering Effects. For example Burn says: "At the start of each of that figure's turns, its owner must roll a power die for each burn token on the figure. (...) The figure then suffers one wound for each burn token that remains on it."

My question is what hero have to do first? Discard rest token and get full fatigue or roll for burn tokens and get damage if some do not disapear? Coz if he roll first for tokens and if some remains he gains wound and rest token is discarded. This situation make some serious discussion in our group. If someone can help with it I will be greatful. Thanks.

From the FAQ:

Q: What is the proper timing of events that occur “at the beginning of a player’s turn”?
A: When multiple events may occur “at the beginning of a player’s turn,” such as a hero affected by multiple different status effects like Burn and Bleed, that player may decide in which order to resolve them. The player must resolve all “start of turn” effects before proceeding with the rest of his turn.

Rest orders fall under this, so you can resolve the Rest before doing the Bleed token.

Big Remy as usually helping all people. Thanks mate.

Hmm... we usually play it like this

1: Use any items that will remove effects

2: Effect tokens

3: Orders like rest.

Mainly because if you are on fire, you can't concentrate purely on resting. And it gives the game some more edge for the heroes But that seems to be a houseruling, even though the faq only mentions status effects, which you can't really call an order.

So play it as you see fit gui%C3%B1o.gif