Ok this may be an obvious question already covered, though a quick forum search didn't turn anything relevant up, but…
What is the consensus on holy ammunition and powers such as telekinetic shield or catch projectiles?
Basically the group are about to fight the big bad, a seneschal for a powerful rogue trader house, who, in desperation, has donned a heavily modified Hand of The Dei Phage (my players are all rank 6, 7,000xp) the hand as described in The Black Sepulchre would have done nothing against the group. Here's the upped stats if anyone's interested -
Hand of The Dei-Phage
Boneslivers - 60m; S/2/-; 1d10+8 R; Pen:5; Tearing, Toxic, Corrupting
Claws - 3d5+5 R; Tearing, Warp Weapon, Hungry
Corrupting: if any damage is suffered then the acolyte must make a WP test, if failed the Acolyte suffers 1CP & 1IP and an additional 1CP & 1IP of each per DoF
Hungry: if any damage is suffered take a +10 Toughness Test or suffer one level of fatigue as the hand feasts on the lifeforce of the victim
However the hand is also having a very different effect beyond those listed above. The Seneschal is channeling, and being dominated by, the power of a daemon of Tzeentch (the aforementioned Dei-Phage who is using the hand to possess a victim to escape his bondage) and has been gifted a plethora of psychic powers and he's enveloped in a field of eldritch energy which acts as a force field.
Would you guys rule that sanctified ammo would ignore the eldritch shield and any psychic protections? I know it ignores the daemonic toughness thing but I'm not sure about the rest and after flicking through the Corebook, Inquisitors Handbook and Blood of Matyrs I found nothing concrete either way. Basically the group has a fairly min-maxed sniper who has 1 clip of santified bullets and, to be honest, I'm getting bored of every major npc getting his head blown off straight away. It's extremely hard to have a climactic fight if the baddie dies straight away but don't want to go too overboard and make him so tough the Acolytes are only a bad dice roll away from a TPK or have to resort to giving every NPC a forcefield!
Any advice is, as always, vastly appreciated :-)