Doubt about "enters play" condition in 'Raiding Camps' (IC #20)

By bigv2, in Warhammer Invasion Rules Questions

Hi folks, greetings from Italy! :D

We will have our nationals in June 17th, and we have a little question that makes a little confusion about Raiding Camps:

Quest. Action: When this card enters play, draw a card. Quest. Action: When you play a Chaos non-Attachment support card from your hand, destroy target support card in a zone with no units if a unit is questing here.

If i have a unit on the Raiding Camps and i play a chaos support, the opponent may open an "action window" and do something, like bouncing or destroying my unit to avoid the activation of the quest triggered ability, right?

At this point, the almost 50% of our players community says that the "enters play" words does not allow the opponent to do anything . Is that right?

Not to discredit anyone but i'd rather have an answer by a designer or a REAL expert of the game , due to the relevance of the tournament.

Thank you! :)

BigV said:


Quest. Action: When this card enters play, draw a card. Quest. Action: When you play a Chaos non-Attachment support card from your hand, destroy target support card in a zone with no units if a unit is questing here.

If i have a unit on the Raiding Camps and i play a chaos support, the opponent may open an "action window" and do something, like bouncing or destroying my unit to avoid the activation of the quest triggered ability, right?

So :

1- you play a chaos support

2- your opponent plays an action in response to remove your questing unit from play

3- you use the second action of the quest IN RESPONSE to destroy a support

- both players pass their action

Then you resolve :

3- you destroy a support

2- your questing unit leaves play

1- your chaos support enters play :)

Actions 2 and 3 can be inverted with the same result.

This exact discussion happened here in Canada months ago and ended with us discussing it on the forums and having Lukas weigh in. I think it is in the most recent FAQ as well about conditional effects (on the quest it says "… if a unit is questing here.") The "if" statement makes the effect depend on a unit being questing, which is a bit of a twist on "effects existing independently of their source" since the effect necessarily needs the unit to be on the quest.

Here's a link to the other discussion: LINK!!!

tl, dr you say? Answer: If the guy leaves the quest, then the supports are safe, no matter what the cheating Chaos players are trying to say gui%C3%B1o.gif Take it from me, a person who really wished for a while that the effect didn't require the unit to be on the quest.

So the "if" section must be verified at the resolution. Sorry for my mistake.

Why complicating the rules by such rulings? …