Hi all.
After listening to the rave review from the D6 Generation got sucked into the hype that is Dust Warfare. As my gaming group has invested a lot of time and money to Warmachine/Hordes and there's not enough time to play all the games we have, I was wondering if you could give me an insight on if D:W is something we might enjoy.
I think Warmachine/Hordes is a great game, but there are two things that are turn off for me:
1. Our games seem to become a festival of trying to google if you can pull off a charge or have enough range for shooting. This results a really long, 3-4 hour long, brainburner of a game, which is not fun, just exhausting. The other things you have to remember during the game like different unique abilities of different units and activation order importance don't really help the speed/pondering factor either.
2. The scenarios are like sports. Both sides have matching objectives and both sides know what the other tries to do. Especially the low point games (we play 25 points) tend to ignore the scenario objectives completely as assasinating the warcaster is so much easier.
So the questions are: How long is a typical Dust Warfare game and how are the scenarios? Also is there any campaign in the book and if yes how is it? Is there any ex-Warmachine/Hordes players here who could give me an insight on how much lighter (and more fun) Dust Warfare is?
). In play, if you know a unit can't damage any other unit, the suppression rules often make it so that they can still be useful. The other thing is that there seems to be good balance between the infantry and walkers. Unlike some other games, the walkers / vehicles / jacks / warbeasts don't completely dominate the game. Most infantry uinits have a chance to damage if not outright destroy a walker in the right circumstances.