Just some thoughts:
Sniper looks really powerful - 12 points for a unit that moves 12" and shoots, ignores cover and armor, hits on a 3+ and can pick off targets from 36" away. The new FAQ also improves their effectiveness. Against something like Heavy Laser Grenadiers, the Sniper makes his points back in 1 kill. Angela + Sniper Team can drop a 3-man heavy unit a turn with good shooting (2 hits from 3+, Frenzy from Angela shoots again at 3+, possible 3 dead).
Heavy walkers vs. none - Incredibly high amount of health and resilience. Price wise, it looks like a fair comparison, but I'm wondering if it really is? That's a lot of life to chew through.
Rocket Punch vs. Panzer Glove - Rocket Punch seems to win hands down.
Allied units that have Tank Killer - A lot of units have access to inverse anti-armor. Is this intended? Only 1 Axis unit have Penetrator, and that's on the 100pt Tank.
Laser vs. Phaser - Phaser seems to be a much better mechanic hands down. Laser, with its 1 shot and a 33% chance for an extra shot, resulting in a 10% chance to actually hit with the 2nd shot seems a bit…. pricey when compared to the 3/1 options of the Phaser vs. all Soldier types.
Is it by design that the StG47 vs. M1AR, the dual .30 and the MG44 Zwei have the same weapon stats? Are we ever going to see Soldier 1? Just some random stuff that I'm thinking about.
That's it for now, and these are only observations. I will be playing in the next couple of weeks to see if these are actual problems or not.