A Question between "BQ35 Arkayne Vampire" and Combat Damage

By cchopman, in Warhammer Invasion Rules Questions

BQ35 Arkayne Vampire (0 Power/ 2 Hit point)

Destruction only. This unit gains +1 hit point for each damage on it.

Action: At the beginning of your turn, move 1 damage from target unit to this unit. That unit gets –1 hit point until the end of the turn.

Q: During a battle, if Arkayne Vampire is dealed 2 or more combat damages, what happen to him in "Apply damage" step?

(1) He is destroyed because he has as many (or more) damage tokens on him as he has hit points?

or

(2) He is still alive because he gains +2 or more hit point for each damage on him and his damage tokens is never equal to his hit points.

Thanks for reply… happy.gif

From Caleb:

It is impossible to destroy Arkayne Vampire through damage, unless you have an effect that cancels its game text. Its hit points increase with every damage that is applied to him. So if I defend my zone with Arkayne Vampire, it will absorb all damage before any can be assigned to the zone.

Wow. This vampire rocks. A fine addition to my undead legion *insane evil laugh* ;)

There has been a revision regarding combat damage:

When applying combat damage to defending units before damage can be applied to the zone, it is not necessary to take into account abilities other than damage cancellation. That means the attacking player need only assign damage equal to the Arkayne Vampire's 2 hit points before assigning damage to the zone it defends.

Mallumo said:

There has been a revision regarding combat damage:

When applying combat damage to defending units before damage can be applied to the zone, it is not necessary to take into account abilities other than damage cancellation. That means the attacking player need only assign damage equal to the Arkayne Vampire's 2 hit points before assigning damage to the zone it defends.

Where is this revision? All I find is the entry in the QA which states:

Q: How exactly does assigning combat damage to defending units work?

A: When assigning damage to defending units, the attacking player must assign enough damage to destroy the defending units before being able to deal damage on the opponent’s capital. This means that the attacker must take into account the unit’s hit points and any damage cancellation effects that are already active before damage is assigned. The attacker is allowed to assign more damage than is necessary to destroy a unit in anticipation of more damage cancellation effects if he so chooses.

The revision was in regards to Arkayne Vampire itself. The original ruling was that with him defending, you couldn't assign any combat damage to the capital. Now you can, after having assigned enough to him to destroy him based on his remaining hit points. He still won't actually be destroyed, of course.

Where can I find this ruling?

it isn't yet compiled in a faq

PluTT said:

Where can I find this ruling?

Above, just scroll up … You quoted my post with the revision yourself. Both of my posts were quotes from the devs.

I wanted the source. Besides it's hard for me to identify a quote in a text unless you mark it as one, quotation marks and reference source of the quote. =)

You mean like putting "From Caleb:" in front of it?

PluTT---

Mallumo has clearly stated that this is the official response from the devs and even posted the name of the specific developer. What more are you asking for? This is the official ruling.

Mallumo said:

You mean like putting "From Caleb:" in front of it?

No, I actually mean like, directions to a thread or simillar thing where I can see for myself the dev actually saying so i.e the actual source of the information. Not a quote with a a tag, might as well be hearsay.

But hey! Just leave it, I will just wait until they update the FAQ. =)

You can always e-mail them yourself with your rules question and get an answer…rather than waiting for someone else to do the work, which Mallumo has already done. Then you can point to the e-mail that came straight from the developer. Just a suggestion.

PluTT said:

Mallumo said:

There has been a revision regarding combat damage:

When applying combat damage to defending units before damage can be applied to the zone, it is not necessary to take into account abilities other than damage cancellation. That means the attacking player need only assign damage equal to the Arkayne Vampire's 2 hit points before assigning damage to the zone it defends.

Where is this revision? All I find is the entry in the QA which states:

Q: How exactly does assigning combat damage to defending units work?

A: When assigning damage to defending units, the attacking player must assign enough damage to destroy the defending units before being able to deal damage on the opponent’s capital. This means that the attacker must take into account the unit’s hit points and any damage cancellation effects that are already active before damage is assigned. The attacker is allowed to assign more damage than is necessary to destroy a unit in anticipation of more damage cancellation effects if he so chooses.

"Hit points and any damage cancellation effects" is the loophole. This ability isn't a damage cancellation effect. It's hit points are 2. It has no damage cancellation effects. Yes, they're mincing words, but that's why I call it a loophole.