If anyone has read any of my other threads about my group, you know that they've got a large number of ships available to them, and that it tends to bog down the space combat a bit. So, in conjunction with my hybrid rules set that I'll be posting tomorrow, I came up with a quick and dirty solution to multiple vessels.
Vessel SP is subtracted from PF as long as that vessel remains in the Primary Fleet. Only the starting ship is exempt from this rule.
EX: Your group has a nice cruiser, but needs a bit more cargo space, so they outfit and purchase a trader that totals 30sp. After they look it over and decide that it's alright their decent PF of 70 now only counts as 40 PF until that trader is either destroyed or removed from the primary fleet.
Why the distinction between primary and secondary fleets? The primary fleet is the one that takes risks, it's the one the explorers have to fund out of pocket to go off into the unknown. Any ship that's not in the fleet is probably doing something to make the dynasty money or at least pay for itself, so there's no PF hit. Is that open to abuse? Yes, it is, but a canny GM can make the PF negative hold over till the other ship is back in regular station or if it was damaged, gets repaired fully (which would be exceedingly hard to do with the reduced PF).
Why not the starting ship? If you look closely at the starting PF and SP table, the numbers are almost directly interchangeable. So it stands to reason that the dynasty is already shelling out for the beginning ship in some form or fashion.
I like this a bit better than the burning PF rule upon acquisition I came up with a while back as it represents a constant drain on resources and is very likely to keep fleets down to 1-3 ships at the most: a cruiser, an escort and a trade ship. And even that is likely to be reducing PF by 80-100.
Thoughts and comments are welcome.