Army Lists for 1st introductory game, any suggestions ?

By Ariano, in Dust Warfare

Hi,

I was wondering about any advice on two nice, equilibrated lists for an introductory game of about 150 points without heavy walkers.

So far I only found some nice lists for the Axis, like this one from Jonez34:

Command: Kommandotrupp 25

1st: Battle Grenadiers 17

3rd: Heavy Laser Grenadiers 35

4th: Recon Grenadiers 17

Sup: Hans 25

Hero: Lara 29

Total: 148

but I cannot find anything similar for the Allies. Any suggestions?

Thanks :)

It depends on the units you have, if you have just the basic revised box then everything you have comes out just under 150 give or take.

Comm: Ranger Attack Squad 25

1st: Heavy Ranger Assault Squad 28

4th: Ranger Weapon Squad 20

Sup: Black Hawk 25

Hero: Rhino 22

Total: 120.

But if you have a Recon or Combat squad that takes you close to 150

Two 150 list i came up with for the allies. only using the units that i have:

Hold them at Range and Sneak the Hammer in

Comm: Ranger Command Squad 25

1st: Combat Ranger Squad Upg 20

2nd: Heavy Assault Squad 28

3rd: Ranger Weapon Squad 20

Sup: Mickey 35

Hero: Rhino

Fast Hitters - Everything in this unit either has fast or a 12 movement speed.

Com: Ranger Attack Squad 25

1st:Heavy Assault Squad 28

2nd: Heavy Attack Squad 30

3rd: Assault Squad 21

Sup: Black Hawk 25

Hero: Bazooka Joe 15

Plat Upg: Improved Command

Thanks a lot !

Actually we are going to use proxys as the idea is to show the rules and to learn how to play more than be limited by the actual miniature pool.

I will print the lists and see how they fare :)

Ok, finally we played today our 1st game :)

We did a lot of thing wrong but it was funny, a bit slow, but funny.

We were using the list that we discussed here. For the Allies it was

Comm: Ranger Attack Squad 25

1st: Heavy Ranger Assault Squad 28

2nd or 3rd (don't have here the list with me) Recon ranger squad

4th: Ranger Weapon Squad 20

Sup: Black Hawk 25

Hero: Rhino 22

Improved resources (to reroll the smoke screen)

Total: around 150

For the Axis it was

Command: Kommandotrupp 25

1st: Battle Grenadiers 17

3rd: Heavy Laser Grenadiers 35

4th: Recon Grenadiers 17

Sup: Hans 25

Hero: Lara 29

Total: 148

We took the mission March battle from the book, which has a deployment of unprepared. We used a 48" (120cm) x 64" (160cm) table as per the rule book with the long sides of the table as border of the off table deployment. We found the table a bit too big but maybe it was just an initial feeling.

According to unprepared deployment, first only the command section, the 1st section and the solo heroes enter the game.

I got the initiative, so the Allies used one order to call the smoke screen and I moved Lara into the board with Blitzkrieg, also the battle grenadiers I think. The Axis moved the command section close to a building and the hammers and rhino jumped 24" forwards.

I moved the command section into a building on my border of the table.

Every one was too far away so no attacks, no reactions.

The second round, again I got the initiative, Allies called the smoke screen again, Allies moved some units into the table and jumped further with the hammers and rhino into cover, at more of less 16"-18" from my position.

My command section was able to suppress them with help from the Recon grenadiers and the heavy laser grenadiers, but due to the hard cover and the armor of 3, was not able to kill anyone of them, also some blocked lines of sight prevented the full of my forces to attack them.

3rd round the walker came in, some blitzkrieg to move Lara into position, failed smoke screen, an reaction to the jump of Rhino I think, which obviously goes agains the rules. Anyway some hammers were killed by either Lara or my command section.

4th round, I lost the initiative, but anyway everything was looking good for the Axis, Lara was closing to the building were the allied command section and two squads of rangers were taking cover, the Hans was approaching also that direction, and the rest of the hammers were dead, but Rhino managed to land between the heavy laser grenadiers and kill one of them, Lara was hit but no damaged by the rangers in the building, we put a suppression marker on her but removed it after realizing that heroes do not get suppressed, we roll for cover in the close combat from Rhino and the heavy laser grenadiers but also discovered more or less in the moment of doing it that it was not so.

We completely forgot about the death of unit leaders…

We realized also too late that Rhino invert the combat dices…

We rolled for end of the game but not yet.

5th round, debacle for the Axis which not only lost the initiative again but also the hans as the blackhawk activated its special ability all in one, which rolled 4 hits, minus two for armor, 2 hits for 4 damage and ciao bella goes my walker…

Rhino went crazy and made a slaughter house of my heavy laser grenadiers, but got injured (2 damage) by my recon grenadiers

We rolled for end of the game and it was it.

Rule errors:

well, that I can think of without reading the book, only by reviewing the game, there was, the hammers and rhino with the special movement (jump) which does not provoques reactions, the death of unit leaders, the inversion of the combat dices for the rocket punch, the extra combat dice of the lasers, cover in close combat…

Some we corrected on the spot, some we will need to remember for later.

For sure more things will come upon reading the book tomorrow in my way to work.

From the point of view of strategy, well, the hans has artillery strike, my radioman was alive, but in a building on the border of the map… I need to re-read those Artillery rules, could have been nice to attack from behing full cover (blocked line of sight), my battle grenadiers were deployed on the other side of the table, did nothing in the whole game…

We were not having so much of the reaction mechanics, maybe the table was to broad or we were too afraid of the other as we moved our forces very carefully and reluctantly on the board.

At the end, the Allied got 35 points for the heavy grenadiers and 25 for the hans whereas the Axis only got 28 for the hammers

I think we need another round, maybe with some objectives and using the battle builder…

Important question Ariano - Did you have fun? It sounds like you did. It also sounds like it was a great learning experience, both from a rules and strategy/tactics standpoint.

Good report. I enjoyed reading it, and was able to see it play out in my mind.

Yes, I liked it a lot. I see a lot of possibilities for the game. I was looking for a good miniatures game since the death of AT-43, which let me with a nice game without battle builder nor further scenarios to play (yes, i know, you can create your own scenarios but I have problems with that part), and this one seems to be perfect.

The part with the waiting for the opponent to act can be an issue as my opponent was a bit bored while he waited for me to finish my command and unit phase.

Maybe our table was to big, but I doubt so.

Which size of table you use for a 150 point army ? the 48"x60" recommended in the book or smaller ?

We use 48" by 48" for anything under 200 AP.

Thanks a lot :)

Im glad you enjoyed the game. and im happy i was able to help you guys get started.

Yes, indeed :) the list were great ;)

only thing I would change will be the presence of heroes, maybe for a first game it could be better not to have any (I saw this suggestion yesterday in somo other threads here and maybe is a sounded one)

We will need to give a second game to fix some more issues, like my boys firing from inside of a building and ignoring block line of sight because the leader was inside the building when the rule clearly says that you ignore the terrain for obscured but not for blocked…

I think we were to quick with the game but anyway it was absolutely funny ;)

I agree for learning the game and stuff Heros being left out would not hurt. but heros do have a place when attached to a unit

very good point, we play solo heroes. Maybe that was the wrong part of the idea :)

Ahh yeah, when you put heros into units like Lara with the Heavy Lasers, she gives them the anit int you need to get you close to the tanks. or any armor 2 allies with Joe, they are able to move around during command phase with out the need of radiomen. Plus with them having Hit points the unit can take some damage the damage put on the hero to keep the whole unit going.