I was discussing the 1920's setting with a couple of fellow Arkham Horror players. We all agreed that other than some of card artwork, the only thing that sets the game in the 1920's rather than present day is the lack of certain (modern day) items.
Naturally, that inspired us to think about what cards could be added to the various decks if we wanted to give AH a present day setting instead.
Some we came up with were.
(These are not serious, but I thought they were good for a laugh)
Mobile Phone (common item)
You can spend the clue tokens of any other player as if they were your own. Neither you nor the other player may be in an outer world or LITAS.
(Obviously you'd need quite a lot of these in the deck to increase the chance of multiple players having mobile phones, or add them as starting equipment, or allow them to be specifically purchased at a given location)
Digital Camera (common item)
Any time you encounter a monster (regardless of whether you fight it or sneak past it) place a clue token on the digital camera
You can remove 2 clue tokens from the digital camera to get the equivalent of 5 toughness worth of monster trophies at locations where you can trade monster trophies.
Laptop (common item)
Spend 3 movement points to gain 1 clue token.
Tactical Nuclear Strike (unique item - mission) (okay, this one is being a bit silly.)
Spend 2 gate trophies at the following locations
- Science Building
- Newspaper
- Police Building
(Thematically I'd really like there to be some sort of "Government / Military" building for the final location, but the Police Station is the best I could come up with)
When the Ancient One awakens, roll 1 die for every doom token on it. On a success, remove that doom token. Then roll 1 die for each player. On a failure, that player is devoured.