I love this game. I think it was designed beautifully and the universe that it resides in is one of my favorites. I in no way want this post to come across as disrespectful to FFG, but would like to make a few (hopefully constructive) criticisms of the game state. The below text is my opinion based solely on my own play experiences. I do not claim that this is the majority held opinion of the meta, nor do I claim that others are experiencing the same feelings. I only hope to start a discussion. (also everything here refers to competitive joust play).
Background: I started playing aGoT last summer (roughly one year ago), so as a disclaimer my experience in the game is not nearly as extensive as others. However, I think those who frequent the these boards and the fan sites see how passionate I am about aGoT via the sheer amount of time I spend here, and my lack of longevity can be compensated for by my passion for the game. As an additional disclaimer I will say that the only other PvP card game I have ever played is MtG, and that was non-competitively, well over a decade ago when I was but a wee lad.
As a frame of reference, when I started playing this game, QoD and the Maesters cycle had just been released. As I began learning all the rules of this game I marveled at how intricate the interactions between the cards were. Everything fit together like a tightly tied knot. I loved how every house had very specific strength, but relative to other houses, that strength wasn't leaps and bounds above any other house (example: Stark was strong in military, but not WAY stronger than Baratheon. Lannister was strong in intrigue, but not WAY stronger than Martell). I love how each house had weaknesses that could be exploited to counteract those strengths. Because of this, no matter which house/build I chose to play, I always felt that I had a chance to win regardless of what my opponent was playing. Sure some matchups were better than others, but rarely did I roll over my opponent, and rarely did I get run over. Many if not most games ended with both players above 10 power, and the outcome was always in question until the very last challenge of the very last round, and that made every game I played engaging and fun til the end.
I cannot pinpoint an exact cause or time, but it is my contention that aGoT is no longer balanced enough to be realistically competitive on a match to match level. I suspect that at the root of the problem is the sheer volume of cards available in the card pool (which I realize is bound to happen in an LCG). As time passes and new cards are released, each house/build gets new cards to support and augment their existing strengths, which only serves to magnifies their abilities to expose the weaknesses of the opposing houses'. Stark used to be strong in military challenges, now they are ridiculously strong in military challenges (2 claim military challenge with Winter is Coming, No Quarter and Die by the Sword anyone?). Lannister used to strong in intrigue challenges, now they are ridiculously strong in intrigue challenges (Power Behind the Throne with Frey Hospitality and Misinformation anyone?). Targaryen used to be strong with burn, now they are ridiculously strong in burn (Incinerate…..nuff said
). I could keep going but I'm sure you all understand this point. (I would like to point out here that with the nature of an LCG, I think a situation like this was always inevitable and unavoidable. So I don't think FFG has done anything wrong).
The end result of the above issue is that in my opinion the Global Joust Meta has become a complete Rock/Paper/Scissors game. Gone are the days of the 15-13 hard fought victory. Gone are the days when any house/build could beat any other house/build so long as a bit of luck was on their side. Most jousts now end in a complete landslide victory, with the winner generally being decided by who imposed their houses strengths best on Plot 1, leaving little to no room for the come from behind win (seriously when was the last time you were able win a match after losing your entire hand to a Lanni INT rush on Turn 1?). Where is the fun in this?
My beautiful game of balance that was once a tightly tied knot, seems to be getting looser and looser with the release of each new CP, and I am afraid that soon it will come untied completely. The question that I keep asking myself is "Is there a solution to this problem?". Many people seem to think that a form of Rotation could help, though with how the seasons and shadows mechanics work I am not sure how Rotation could be implemented.
I have no idea what the answer is, but I do know that as time passes and more cards are released, the problem is only going to get worse.
TLDR Cliff Notes:
Houses strengths are comparatively too strong.
Most jousts are essentially decided on Plot 1.