After reading the rules concerning Reactions I was wondering about the following:
According to page 34, "there are two circumstances in which a unit can react: Enemy miniatures make a Move action that begins or ends within 12" of any miniature in the [reacting] unit".
However, what about the following?
1. A unit begins its movement in the open but further than 12" and ends the movement behind a wall where it is completely outside of sight of the [reacting] unit but within the 12", or
2. A unit begins its movement below 12" but behind such wall (completely outside of sight of the [reacting] unit and ends the movement somewhere else but further than 12", or
3.the unit begins and ends its movement below 12" but goes from behind such a wall to behind another such wall.
In the 1st case, the beginning of the movement cannot trigger the reaction as it happens further than 12", the same applies to the end of the movement for the second case. No concerns so far.
However, for the end of the movement in the 1st case and the beginning of the movement in the 2nd case and both (beginning and end) of movement in the 3rd case I feel it a bit difficult to accept that the [reacting] unit can indeed react.
I understand (or so I think) the rule, this is not a critic to the system (which btw I did not try yet), only my suggestive impression. Allow me to elaborate further.
1st case: the moving unit ends within the 12" but out of sight, obviously for the reacting unit is not possible to attack (line of sight is blocked), however would be able to move as reaction. This is fine for me, the reacting unit "sees" the unit in the open, "is aware" of the unit moving behind the wall and decides to move in reaction to this "input" (end of the movement).
2nd case: the [reacting] unit "is not aware" of the moving unit when it starts moving as the moving unit is behind the wall, outside of sight, "is surprised" or "sees suddenly" the unit moving into the open and "sees" where it stops moving. However the end of the movement does not triggers reaction, only the beginning (below 12") can trigger the reaction. In other words, the [reacting] unit is reacting to something it can not see.
3rd case: here, both, the beginning and the end of the movement (and in a ridiculous case, even the same movement in the wall happens to be the same wall, let say, imagine two parallel corridors in an underground complex, with one unit in each corridor, similar to the two lanes in a highway, with the wall separating and effectively blocking the units from interact with each other) are "invisible" for the [reacting] unit, which again will react to something it can not even perceive.
Obviously we can always rule things one way or another in our games, that is not the point. My point is more to know if anyone was also wondering or thinking along those lines and if any play-test pointed out those potential problems.
Also any comment or remark will be appreciated.