sound effects in game

By funkwit81, in Dark Heresy Gamemasters

I'd like to use more multi-media in my games, so far I've been using a tablet to give the ghroup mission briefings, maps and clues recovered in an investigation but I'd like to start using music and sound effects. I'm ok for music however I'm strugglnig finding ambient effects for things such as mechanicus sectors, cogitator banks, markets, crowds etc. I'm particularly interested in ghostly/otherworldly sounds as i plan on running the group through a heavily modified version of the Black Sepulchre after they finish the *********** they've made of the current investigation (I plan on writing a post-mortem after they finish it on thursday asking for advice on where I went wrong) and really want to play up the haunted house aspect.

Sorry if there's already threads on this, I did a quick search and found nothing, or it seems superfluous.

Your best bet is probably computer games such as Dawn of War. If you find the sound files they can probably be used.

BrotherKane said:

Your best bet is probably computer games such as Dawn of War. If you find the sound files they can probably be used.

Cheers. I just had a real facepalm moment when i read that, so obvious and it didn't occur to me!

thank you very much

Both youtube and soudcloud are rife with sound effects I do the same in my rogue trader game. Generally it takes a few minutes to find what your looking from but generic sounds like alrams and radar sounds are pretty easy to find.

For a mechanicus would a factory background could work well, also try different move and video game soundtracks.

funkwit81 said:

thank you very much

No problem ;-)

I would also suggest things like Deus Ex: HR if you want atmospheric music.

Somebody made a soundboard flash app for Space Hulk, that had clickable buttons for certain weapons, doors, etc. It was kinda cool, if a little limited.

I use Sony Sound Effects CD's as well as BBC Sound effects CD's and make custom environments using Sony Acid Pro (ver. 7). I use a free program called Keyboard Sample Trigger 1.0 after that to load up a bunch of environments and sounds that I can trigger really easily from my laptop at the game table.

I know maybe thats all a little more complicated than most people go but I'm a musician too and I enjoy the audio aspect of it.