I'd like to use more multi-media in my games, so far I've been using a tablet to give the ghroup mission briefings, maps and clues recovered in an investigation but I'd like to start using music and sound effects. I'm ok for music however I'm strugglnig finding ambient effects for things such as mechanicus sectors, cogitator banks, markets, crowds etc. I'm particularly interested in ghostly/otherworldly sounds as i plan on running the group through a heavily modified version of the Black Sepulchre after they finish the *********** they've made of the current investigation (I plan on writing a post-mortem after they finish it on thursday asking for advice on where I went wrong) and really want to play up the haunted house aspect.
Sorry if there's already threads on this, I did a quick search and found nothing, or it seems superfluous.