12 Character Cards Plus a Bonus Card

By EStick, in Battlestar Galactica

Dan said:

I am not flaming anyone, OK? But remember to spell Hangar Deck and not Hanger Deck. I think that is D'Anna.

Heh. No worries. I thought I caught all those, alas not. For the record, I'm probably going to change her to start in the press room - it's been pointed out to me that too many of the characters start out in the hangar deck.

Dan said:

I think that the order on the skills on the character should reflect the order of the cards on the table, i.e. Gold first. It is easier when asking for SKill cards to take it in order. I think Brother Cavill can be improved there. maybe others

You're correct - the only issue is that altering those skill blocks to make them look decent was one of the most time consuming things I had to do. I'll keep it in mind for the future, but with the amount of time it would take me to fix them now, I may just leave them be.

Dan said:

Ellen Tigh- When she uses an ability like an Admiral, is it on HER turn, or does she butt in anytime? I think it is very strong to let her use it anytime, better on her turn. Opinions?

That's a good point too. I'll look at the wording - the only thing she should need to do on her turn would be the nuke, possibly. The other admiral decisions are more likely to not happen on her turn (deciding a destination or making an admiral choice on a crisis card) so it would be hobbling the ability to say that it -always- would need to be used on her turn.

Dan said:

Ellen Tigh. Can use a NUKE? I invite answers to that question. It seems too strong. But I like the idea of a butt-in, obnoxious character !

It is strong, but I think it remains somewhat balanced, as if she's on the human side, if she uses a nuke, she's helping the humans a lot by getting it done early, and if she's on the cylon side, using a nuke uselessly would be a clear give-away, plus she'd be giving up using her ability on a destination or crisis card which would be potentially much more damaging. I as well am happy to discuss the pros and cons on this one - but similar to you, I do love the flavor of the 'butt-in' ability.

Dan said:

Leoben- Can replace a nuke, Is that within component limitations, i.e. one nuke is already gone for him to replace?

It isn't worded as such, I don't think - but if it seems too strong to let him add a third nuke, maybe 'replace' would be better.

Dan said:

Why is Brother Cavill changed to drawing another loyalty card, instead of showing his if it isn't a Cylon? I played with the original version, it was balanced. I thought it was fun that there was one character in the game that it was possible to KNOW if he was a Cylon. Assuming the cards fell a certain way of course.

I got exactly the opposite feedback from my own group regarding the 'Cavil is a confirmed Cylon' scenario. I had never intended to make him an irrefutably Cylon - the original wording was a mistake - I only intended to make him incredibly suspicious. I think one can play either way, with the old wording or the new wording, both seem fun to me as well - but with my group anyhow, the old wording wasn't as well liked.

Dan said:

I know one can always say "if you don't like it, don't use it", but I am interested in being enlightened or convinced.

Thanks for the help with the download

Happy to help! Thanks for the feedback. I think the 'don't like it, don't use it' really only applies when folks are dead-set against the cards in general - there's not much I can do about that. Constructive feedback is great; after all I can always disagree.

Dan said:

Question about Athena

If the Cylon ships are moved two spaces and then put on their backs, does that last until they are ACTIVATED next, until the next person startsm, or finishes their turn, or is it when ATHENA gets her turn again. ? Thanks

The card states that they right (are put in an upright position) on the end of the next turn. It also states they cannot be activated until they right. So this would mean that they are righted at the end of the next turn (the next turn, not Athena's next turn) and they can activate anytime after that.

For example:

Athena uses her Cylon virus ability. Two heavy raiders are turned upside-down and 'drift' (are moved) two spaces.

Athena's crisis card is drawn, it states that heavy raiders activate. Those two upside-down heavy raiders do not activate.

Athena's turn ends.

Apollo (a revealed Cylon) is the next player. Apollo chooses to activate Heavy Raiders at the Cylon fleet location. The two upside-down heavy raiders do not activate. Alternatively, Apollo is -not- a revealed cylon. He draws a crisis card, which states heavy raiders activate. The two upside-down heavy raiders do not activate.

Apollo's turn ends, the two upside-down heavy raiders are righted.

The next player is Starbuck. If she were to activate heavy raiders at the cylon fleet location, or pull a crisis card with the heavy raider icon, the heavy raiders would activate as normal.

EStick said:

Dan said:

Ellen Tigh- When she uses an ability like an Admiral, is it on HER turn, or does she butt in anytime? I think it is very strong to let her use it anytime, better on her turn. Opinions?

That's a good point too. I'll look at the wording - the only thing she should need to do on her turn would be the nuke, possibly. The other admiral decisions are more likely to not happen on her turn (deciding a destination or making an admiral choice on a crisis card) so it would be hobbling the ability to say that it -always- would need to be used on her turn.

The wording does actually state that she must use an action to launch a nuke. The other admiral abilities (choosing a destination or making an admiral decision on a crisis card) would be fairly ineffectual if they were only used on Ellen's turn (i.e. only if the fleet jumped on her crisis card, or if an 'admiral chooses' card came up on her turn).

I'll host this file for a few weeks or so - or until I need the space for a further update. I'll undoubtedly notify here if I take it down.

darkh.com/BSGalt-cardaddendum1.doc

This addendum provides updates to the Caprica Six and Leoben character cards, and adds one new 'joke' card, with the appropriate character piece and pilot icon.

D'Anna is boxed in the Sleeper phase. May not move, be moved or take an action until her next turn. You normally can't anyway, except with an XO card. So you can't play an XO card on her until her next turn. Is that what it means, when you boil it down?

Dan said:

D'Anna is boxed in the Sleeper phase. May not move, be moved or take an action until her next turn. You normally can't anyway, except with an XO card. So you can't play an XO card on her until her next turn. Is that what it means, when you boil it down?

Ah. Thanks for catching that. The wording is incorrect. I meant for her to lose an entire turn at the sleeper phase in much the same way that helo loses a turn at the beginning of the game. I'll certainly fix that in the next update.

So for now, my ruling (in case you'd like it) would be that when the sleeper phase commences, D'Anna is taken off the board, and may not be moved, move, or take an action until the end of her next turn, at which point she is placed in the Hangar Bay. She may still draw cards and take part in skill checks as normal.

Question about Billy in the Brig

We put an obvious Cylon Billy in the Brig. If he Sacrifices to choose another character, does that character start in the Brig? How about the rule that the only way to get out of the Brig is a skill check in the Brig, going to Sick Bay, or a Pardon? Does the new character start in the character's starting spot, or where the old character was. We all agreed, unrevealed Cylon Billy included, that it would be unbalanced to get of the Brig. Opinions?

Dan said:

Question about Billy in the Brig

We put an obvious Cylon Billy in the Brig. If he Sacrifices to choose another character, does that character start in the Brig? How about the rule that the only way to get out of the Brig is a skill check in the Brig, going to Sick Bay, or a Pardon? Does the new character start in the character's starting spot, or where the old character was. We all agreed, unrevealed Cylon Billy included, that it would be unbalanced to get of the Brig. Opinions?

Billy wasn't my character addition, that was from KilgoreTrout42 and Ithkrall's first fan-spansion. The text on the card does not detail the info you'd need to solve this problem, but the best ruling I could make given the current text would be that the new character token is placed in the same location that the old just vacated - although I don't think that it would be overpowering to allow this ability to get a Cylong Billy out of jail by starting the new character in his/her starting location.

About Athena

I think her negative ability about rolling a die for a revealed Cylon, and if on a 1, go to the Brig, is not that risky. There is only max 2 Cylons. I think Anders from the other fandom set, where he discards and goes to the Brig (or Sickbay?) is better because it's definitely something negative, not a 1 in 8 chance. Or is the 1 in 8 chance because she starts in the Brig? Opinions?

She also starts in the brig - that is essentially her disadvantage.

I'm interested in the Fonts used to create those cards!! Is there anywhere??