The Long Dark (2 Player Living Tournament)

By juicebox, in Player community

This tournament is part of the Living Tournament system. You are welcome to read this, play the scenario, and post your results (in that order). Place well enough, and you may just end up with a Living Tournament World Ranking !

Scenario: The Long Dark
Deck Parameters: Open Build*
Number of Players: 2 Players

Tournament Parameters:

1) This is a Living Tournament. You may play and post results at your own pace.
2) *Open Build means you may use any legal LOTR LCG cards at your availability.
3) A valid result in this tournament consists of reporting your results (wins and losses) from 3 back-to-back games (may be spread out over as much time as you like), using the same deck for each of those 3 games. (Please observe the mulligan rule, and all other rules, from the LOTR LCG rulebook and subsequent official FAQ documents.)
4) After you post your results, the results from your 3 games will be calibrated using the RGun formula** to obtain your Weighted Result.
5) Weighted Results will then be ranked against other player’s Weighted Results, and the rankings will be updated over time as new results are posted to the thread.
6) You may play this tournament as many times as you would like (so you can try out different deck builds over time), but you can only hold one spot in the overall tournament rankings at a time (i.e. this gives you a chance to try and best your own result while only occupying one spot in the rankings).
7) Do not cheat. Just don’t. It destroys the fun and integrity of the tournament system. If you realize you have made a mistake at a later date that had serious implications for a result you had posted in the past, please make a new post in this thread drawing attention to that fact – that past result will be invalidated, and of course, you are welcome (and highly encouraged) to try again.

**The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success .

Posting Your Results (Required Information):

When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information:

Heroes for Each Player:

Game 1 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 2 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Game 3 Result: (Report Final Score or Loss)
Final Threat Level for Each Player:
Threat Cost of Each Dead Hero:
Damage Tokens on Remaining Heroes:
Victory Points Earned:
Number of Rounds Completed:

Posting Your Results (Optional Information):

After completing the above, you are welcome to include any other details you would like to add. Some suggested ideas are: your specific available card pool (number of Core Sets used, specific Adventure Packs used, etc…) and additional narrative to share epic tales of your adventures through Middle-earth.

Living Tournament Rankings:

1. jjeagle ~ 80 (June 6, 2012)
2. lleimmoen ~ 90 (June 1, 2012)
3. rborkowitz ~ 95 (September 18, 2012)
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5.

Last Updated:

October 28, 2012 (1:05am) [FFG Time - Forum Time Stamp]

Home Link:

Living Tournament Library & World Rankings

Game 1 Result: 88
Final Threat Level for Each Player: 22 & 16
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 5

* Aragorn (Lore), Théodred (Leadership), Eleanor (Spirit) & Dúnhere (Spirit), Éowyn (Spirit), Háma (Tactics)

Comments : Started not that well with Zigil Mineshaft. Had to only pass one test and got lucky there. Failed the test on quest card 2b without trying. Finished the first part in 5 rounds, the second in one go. Had 2 Zigil Miners and Gildor Inglorion, they helped to play Sword that was Broken, Gandalf and Faramir all in the final round. The round earlier we were able to play Song of Earendil and together with Wandering Took who was already in play on the other side, we were able to reduce threat considerably during the last refresh phase. At one point there were a total of four damage tokens on heroes but Warden of Healing was able to heal them all just in time. Fresh Tracks helped once, Quick Strike and Hail of Stones also on the other side. Háma could not recycle much because we lost many cards due to Cave Spider. Torch and The Riddermark's Finest were able to clear the Mineshaft on round 1 which was very helpful.

Game 2 Result: 103
Final Threat Level for Each Player: 28 & 25
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 5

* Same heroes and decks obviously, as per the rules

Comments : An easier game with poorer score. We've been actually quite unlucky with the lack of threat reducing cards, and no Song of Earendil this time either. But the game went smoothly with few hurdles. Probably lucky not to draw either Foul Air or Twisting Passages (got both as shadow effects). Goblin Warlord showed up round 1 though after the Torch had been used. The score from game 1 will be hard to beat for us, since we can hardly do this in lesser number of rounds.

Game 3 Result: 79
Final Threat Level for Each Player: 27 & 22
Threat Cost of Each Dead Hero: 0
Damage Tokens on Remaining Heroes: 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Comments : A close to perfect game. Zigil Mineshaft done the same way as in game one. Sword on round 2 made much difference in questing. Had to Sneak Warden twice in the final round to heal Dúnhere (hit by the Adder - probably the most dangerous enemy here as Feint is to no avail, Hail of Stone and direct damage again very useful).

Heroes for Each Player: Aragorn (Leadership), Elrohir, Beravor; Eowyn, Frodo, Elladan

Game 1 Result: 79
Final Threat Level for Each Player: 34, 25
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 0, 0
Victory Points Earned: 0
Number of Rounds Completed: 2

Game 2 Result: 93
Final Threat Level for Each Player: 33, 30
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 0, 0
Victory Points Earned: 0
Number of Rounds Completed: 3

Game 3 Result: 68
Final Threat Level for Each Player: 33, 24
Threat Cost of Each Dead Hero: 0, 0
Damage Tokens on Remaining Heroes: 1, 0
Victory Points Earned: 0
Number of Rounds Completed: 1

Posting Your Results (Optional Information): Cards from 3 x core plus all packs up to and including TLD. Another "walk in the park scenario". How did this get rated difficulty 7? (poor playtesters is the answer, I suspect). There are just too many innocuous cards in the encounter deck, starting with just one card staging against two players is weak, and the amounts of questing required are easy to put together quickly. Twisting Passages is, I think, one of the more tricky cards in the deck, and we won our third game on turn 2 with one TP in set up and one more on the first turn. A real disappointment.

Heroes for Each Player: Aragorn (Lore), Boromir, Beravor / Glorfindel, Elladan, Elrohir

Game 1 Result: 97
Final Threat Level for Each Player: 21/15
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 1/0
Victory Points Earned: 0
Number of Rounds Completed: 6

Game 2 Result: 94
Final Threat Level for Each Player: 23/20
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 1/0
Victory Points Earned: 0
Number of Rounds Completed: 5

Game 3 Result: 94
Final Threat Level for Each Player: 22/20
Threat Cost of Each Dead Hero: 0/0
Damage Tokens on Remaining Heroes: 6/6
Victory Points Earned: 0
Number of Rounds Completed: 4

Posting Your Results: Decks were constructed of cards from all sets currently available.