Black Crusade campaign … kind of?

By BloodAngels4thewin, in Black Crusade Game Masters

Hoping to run a BC campaign with 2 other friends and have an idea

start off as two ordinary humans in a hive city, working for a gang

all other in gang are killed in 'accident' , PCs are the only ones left of the gang

idea is that two people have to rebuild the gang and take control of the hive city

problem is, they dont exactly have to be evil - i want to give them a lot of choice - so am thinking of using the BC core rulebook

i would use DH rules but dont have the core rules and it doesnt seem quite appropriate

ANY ideas/ opinions will be helpful, im not quite sure what to do!

DH rules are old so I don't think that you should use them if you have BC. I thought about using BC for acolyte group so few changes:

1. You can drop whole dedication to gods during advances or better it's not about gods but about specialization. If you trying to be a better fighter it will be harder for you to be scholar, and If you want to be awesome spokesmen you cant be tough… well It's not really making any sense ^^ but for sake of balance I would stick with rules as they are.

2. Insanity - as your players are normal guys they can be spooked easily and can gain mental illness. If you have any other than BC book use rules for insanity from there If not let them gain minor quirks when they gain 10,20,40,50,70,80 insanity and mental illness when they gain 30,60,90. When they gain 100 they are crazy and they can join chaos legions in BC :D . Also no bonus for fear tests! So Fear 2 will be for them -20 WP not -10 WP.

3. Corruption - If you have other books use corruption form their if not. Let them accumulate corruption from strange things. You stare at warp? 1 cor. You fail Fear 2? 2 cor, and many others. when they gain 10,20,30,40,50,60,70,80,90. Cor. they must roll wp with appropriate minus to they Wp (10-30 cor = 0, 30-50 = -10WP and so on) If they fail they roll for mutation with maybe one roll and maybe without help from infamy bonus.

4. Infamy - I would use it as it is in BC. Or you can use infamy only for "shopping" and give them Fate points which they can use like infamy 30-60 in table. Of course they should gain infamy in other way than BC characters as they won't be slaying Imperium Hero in single combat :) . But compacts are still viable.

5. Experience - if they start as scum from hive they can use only human archetype and maybe you can take away from them some skills/talents and reducing their characters XP starting value (if you take 3 talents each worth 500 their PC aren't worth 7000 but 5500). This way they won't be heretics ready to take galaxy but starting scums in the middle of nowhere.

I hope i helped!

BloodAngels4thewin said:

Hoping to run a BC campaign with 2 other friends and have an idea

start off as two ordinary humans in a hive city, working for a gang

all other in gang are killed in 'accident' , PCs are the only ones left of the gang

idea is that two people have to rebuild the gang and take control of the hive city

problem is, they dont exactly have to be evil - i want to give them a lot of choice - so am thinking of using the BC core rulebook

i would use DH rules but dont have the core rules and it doesnt seem quite appropriate

ANY ideas/ opinions will be helpful, im not quite sure what to do!

If you want to play BC then you could have the small group escape destruction by accepting salvation from a daemon of some sort. Having accepted aid from a daemon from the first start they are now bound to it and must work of their debt, which will no doubt lead them further into heresey and damnation.

Or you can run it as DH characters and when they hit 100 Corruption they are turned to BC characters and start their ascension towards glory or oblivion.

Thanks for the ideas, im not in any hurry to start the campagn so thought id wait and see how the only war rules came out

i wasnt sure about turning them to chaos, though i have played a similar game starting with deathwatch, where we turned 'bad'

i understand what you mean by talking vs toughness and fighter vs scholar, interesting idea and will probably get used

i was more thinking more along the lines of mutiny rather than chaos, perhaps a corrupt 'president'

Keep posting ideas on anything that you think would help, it should be interesting!

if you have any ideas on what i could get them to do as well, would be brilliant

When my RT games ends in a couple of months my group is going to transition to a "lower powered" system.

We'll be using the BC rules with some modifications. This list is incomplete since I haven't finished it myself.

1. Origins are either ALL BC or ALL RT. Classes are based off the BC Humans, with appropriate modifications. AKA someone wants to be a Navigator, use the Psyker, cut out the specials and add the Navigator Specials from RT. Haven't decided what to do if someone wants to be a Space Marine.

2. There is Fame and Infamy. These scores generally count against each other, and the DIFFERENCE determines fate points. Anything in character creation that adds Infamy can add to either (players choice with appropriate background). Anything that adds to Fate adds 10 to either Infamy or Fame per Fate Point. Fate Max is 5, but if you have burned fate and are over max, you max out (aka 70 Fame 0 Infamy with 2 Burned fate points = 5 Fate). Acquisitions are based off the BC table and once a game session you can add PF to your personal Acquisition. They are made with either Fame or Infamy as appropriate, but if more than 1 acquisition is made with a single stat it gets a cumulative -10 mod. Instead of earning PF from Endevours you earn Fame and Infamy depending on the Endevour. Bonus can be assigned as player choice. When Spending a Fate point you have to switch back and forth between the two to determine what that fate point can do. Fickle mistress indeed.

3. PF will be starting at 0, and they won't be starting with a Ship either. They want it low powered, but there's no reason they couldn't start a bit higher. In order to gain PF you have to burn a combination of 10 Fame and/or Infamy. This can be done once a session, but there's no max for burning. At any point someone can burn PF to gain +10 to an acquisition roll per point burnt, OR +5 permanent Fame/Infamy. Any group Acquisitions are done through PF only.

4. Insanity and Corruption are both in. So is alignment, but it's checked once Insanity + Corruption = the right number. Whenever a player reaches a combined total of 100, they can choose to turn to Chaos and they'll switch over to the full BC system, or they have to switch when one or the other reaches 100 by itself. Otherwise use the Insanity and Corruption tables from RT. For possible mutations they can modify the roll once using their Fame Bonus and once using their Infamy Bonus.

5. Weapons and armour are from both books, with some RT weapons dropping a D10 and adding +5 dam as appropriate. This one I'm going to play by ear so I don't have a list up yet.

Everything else is Straight BC rules, until I notice a problem. We run with a bunch of house rules anyway to make the game smoother so this won't be a big stretch for my players. I think they're planning on skirting the edge anyway as the current game has gone from Lofty imperial heights towards a wonderous fall.

This is a pretty closely tailor solution for my group, so take it or leave it as you'd like. I'll be making a formal and less rambling post once I've got the system all figured out.

cool

Is this a rogue trader game, if so, alignment?

It's based in BC. I probably shouldn't have written that post at that time (3am my time, I was tired), it's pretty rambling and I left out a few important things.

For the Alignment, since we'll be using BC wholesale, I needed something to reward and punish players when they make their exp purchases. So we kept alignment, since it's more of a universal system anyway. Each Chaos God represents an ideal that even the Imperium endorses, we're just not going to come up with a righteous, imperial name for them.

That and I think they plan to fall to Chaos at some point, so there's no real point in putting forth effort for what comes down to cosmetics anyway.