Mordjinn said:
Whoa. I must say that the campaign system is spot on for our group. Not too deep and not too shallow. Spot on. It is ingenious system and I sure hope the quests will live up to the expectations.
My big big HUGE wish is that there is also some narrative between the quests to give hero players an idea of what to expect as a reward. And even sweeter if there's some "if you saved sir Galahad on the interlude, then you he helps you like this and this in the following quest".
I'm soooooo glad my game store is participating in the preview weekend. Can't wait to see this one in action and get to test it out.
Mordjinn said:
Whoa. I must say that the campaign system is spot on for our group. Not too deep and not too shallow. Spot on. It is ingenious system and I sure hope the quests will live up to the expectations.
My big big HUGE wish is that there is also some narrative between the quests to give hero players an idea of what to expect as a reward. And even sweeter if there's some "if you saved sir Galahad on the interlude, then you he helps you like this and this in the following quest".
Your theory and mine are the same. This system is definitely simple yet ingenious. It is nice to hear how something as complex as DnD has been adapted into a quick and satisfying board game. I am further immersed in the idea that Descent may have a social/town aspect in later expansions, making Descent a competitor to both board games and RPGs, and the customization of home-made quests will be incredible to say the least.