Thniking about getting...

By Ogrekin, in Anima: Beyond Fantasy RPG

I am really digging on the Anima Card game and I love the minis, but am not sure about dropping the $60 for a new RPG.

What makes this game worth getting?

There are a lot of games on the market, I just want to know if I am going to like this one or not.

If you like the setting material in Tactics and Shadow of Omega than you'll probably like it in Beyond Fantasy, QED. lol

As for the system, it can appear daunting, but it is very methodical and very intuitive. Most people who dislike it dislike large rules sets in all cases - it's no more complicated than D20, and makes infinitely more sense (within the plausible deniability context of anime-styled fantasy, taht is). The system is versitile and very functional. Most importantly (to me), the creation systems for PCs and monsters allows for considerable freedom of design. "Classes" are defined as costing template rather than a list of abilities, so stepping afield isn't considerably difficult (for instance, to make a Gandalf, capable of considerable spellcasting but also a master swordsman and a prolific leader of men in battle).

On the GM side, the monster system works with the same or greater degrees of freedom as the character creation system.

You also get excellent supernatural powers rules, where the individual powers types are not bland repeats of the same power (psychic powers are not magic spells that you need to be a different class to cast, etc.). The game has a diverse setting and a system that handles a wide diversity of events very well, and also reacts to the unforseen easily.

It's also just really fracking cool to play, but that's not exactly a "quantifiable norm", is it? lol

Pneumonica said:

If you like the setting material in Tactics and Shadow of Omega than you'll probably like it in Beyond Fantasy, QED. lol

As for the system, it can appear daunting, but it is very methodical and very intuitive. Most people who dislike it dislike large rules sets in all cases - it's no more complicated than D20, and makes infinitely more sense (within the plausible deniability context of anime-styled fantasy, taht is). The system is versitile and very functional. Most importantly (to me), the creation systems for PCs and monsters allows for considerable freedom of design. "Classes" are defined as costing template rather than a list of abilities, so stepping afield isn't considerably difficult (for instance, to make a Gandalf, capable of considerable spellcasting but also a master swordsman and a prolific leader of men in battle).

On the GM side, the monster system works with the same or greater degrees of freedom as the character creation system.

You also get excellent supernatural powers rules, where the individual powers types are not bland repeats of the same power (psychic powers are not magic spells that you need to be a different class to cast, etc.). The game has a diverse setting and a system that handles a wide diversity of events very well, and also reacts to the unforseen easily.

It's also just really fracking cool to play, but that's not exactly a "quantifiable norm", is it? lol

thanx for your reply. this game looks like alot of fun.

I originally bought the Beyond Fantasy book for it's wonderful art work. I started to read the rule set, and i'll admit it was daunting at first, but once I got to figuring out how things work it is surprisingly adaptable and intuitive.