I kind of wish FFG would get off the Secrecy kick. IMO it's a bad - strike that, terrible - ability that doesn't mesh with the concepts of the rest of the game. When you have to design an entire subset of cards to work in tandem in order to make a keyword ability play within the rules of the game you've created, I'm sorry but that is not a success.
After looking at the new ally preview card today, I can tell you I was already thinking about what I would take out of the deck I play in solo to fit 2-3 of those in. It looks like a great card to be sure. But then I read the write-up with the preview, and I was like, umm what? How does this card help Secrecy? Who cares! The question should be: How does Secrecy help THIS CARD, or THE DECK? She pairs great with the Zigil Miner for people who need a ton of resources, but I think she will have great use in general for finding the cards you need at just the right time. Secrecy is the last thing on my mind.

