So I was thinking, what with Only War coming out and me playing a lot of Battlefield recently. That there isn't really a lot of difference in the weapon types and some seem to be missing are important characteristics. Some have been sorted out by BC's updated rules, I couldn't comment as I don't have BC but am aware of a few. Obviously you make the system as complicated as you like at the expensive of speed, so don't feel the need to say that you aren't going to use them I doubt anyone will but maybe there's a few that can be used as balancing factors (i.e. the weapon types could have a higher damage at the expense of X), just brainstorming really:
Additional Weapon type rules.
Las weapons. Reduce negative modifiers for range and target movement by 10. For every 10m of smoke (or similar atmospheric conditions) fired through reduce the damage of the shot by -1.
Launchers. Relatively slow projectiles mean that at long range's hitting moving targets. Additional -10 to hit moving targets at extreme range, target gain +10 to dodge if they are able to. This only applies to 'dumb' projectiles, those fired from launchers with built in targeters account ignore this as well as gaining the normal benefits if at least a half action aim is used.