My Days of Ice & Fire TR or "He Calls it Drinking"

By The Nick-ler, in 1. AGoT General Discussion

Hey guys. Just thought I'd write up my tourney report for those interested in checking it out.

I participated in both the melee and the joust. I had moderate success in the melee running my Lannister "What power is yours, is now mine" deck.

lani mele

House (1)
House Lannister (Core) x1


Agenda (0)

Restricted (0)


Character (30)
Brothel Guard (LotR) x1
Cersei Lannister (LotR) x1
Doubting Septa (LotR) x3
Grand Maester Pycelle (Core) x2
Joffrey Baratheon (LotR) x1
King Joffrey's Guard (TWot5K) x1
Lannisport Weaponsmith (Core) x2
Littlefinger (SaS) x1
Maester Creylen (FtC) x1
Mountain Refugee (RoW) x3
Myrcella Lannister (ODG) x1
Qyburn (SaS) x1
Ser Arys Oakheart (PotS) x1
Ser Jaime Lannister (LotR) x1
Syrio Forel (TftRK) x1
Maester Aemon (Core) x1
Tommen Baratheon (SA) x1
Tyrion Lannister (CoS) x1
Tribes of the Vale (LotR) x2
Varys (TGM) x2
Tywin Lannister (LotR) x1
Jalabhar Xho (ODG) x1


Location (16)
Flea Bottom (TGM) x2
Golden Tooth Mines (Core) x3
Lion's Gate (ASoS) x1
Lannisport Treasury (LotR) x1
The Goldroad (Core) x3
Sunset Sea (Core) x3
Street of Silk (LotR) x1
The Iron Throne (LotR) x2


Event (9)
Make an Example (PotS) x3
I'm You Writ Small (Core) x3
Infamous! (LotR) x3


Attachment (6)
Increased Levy (LotR) x3
Head of a Dwarf (RoW) x1
Slander and Lies (HtS) x2


Plot (7)
I Fight to Win (TBC) x1
The Power of Blood (Core) x1
Retaliation! (ASoSilence) x1
Valar Morghulis (Core) x1
The Red Wedding (PotS) x1
Loyalty Money Can Buy (QoD) x1
At the Gates (GotC) x1

Seeing how this worked in an actual competitive field there are some changes I'd make, but not many (+1 slander and lies, +1 brothel guard, -1 I Fight To Win). What the deck attempted to do was utilize both Varys (TGM) and Myrcella Lannister (ODG) to manipulate challenges and titles around so that I was always supporting people I didn't want to attack and opposing those I did. The three copies of "Infamous" were to grab someone else's power grab event (Ie. "Make an Example" or "Assertion of Might"). It worked out quite well in my last two tables, but my first table got away from me very quickly. I ended up placing 4th at my first table (of four players), 2nd at my second table (of four players), and 1st at my last table (of three). I am not going to visit the games themselves as so many things happened there is no way I remember much or any of it. Congrats to my meta mate Tony for winning both the melee and overall.

On to joust (which I actually took some notes on)

Targ Burn

House (1)
House Targaryen (Core) x1


Agenda (0)

Restricted Card (0)


Character (30)
Brown Ben Plumm (Core) x1
Daemon Blackfyre (TftRK) x1
Daenerys Targaryen (GotC) x1
Dragon Thief (AE) x2
Drogon (Core) x1
Horseback Archers (QoD) x3
Jhogo (OSaS) x1
Khal Drogo (Core) x1
King's Landing Assassin (SaS) x2
Pyat Pree (QoD) x1
Refugee of the Plains (RoW) x3
Ser Barristan Selmy (TftH) x1
Shadow Parasite (HtS) x2
Shadow Prophet (SaS) x2
The Titan's Bastard (Core) x1
Viserys Targaryen (Core) x1
Lyanna Stark (ODG) x1
Varys (SaS) x1
Syrio Forel (TftRK) x1
Ser Jorah Mormont (WLL) x1
Daario Naharis (WLL) x1
Free Cities Mercenaries (TBoBB) x1


Location (17)
Khal Drogo's Tent (Core) x1
Kingdom of Shadows (KotS) x3
Meereen Tourney Grounds (ODG) x2
Meereenese Brothel (BtW) x2
Summer Sea (Core) x3
Temple of the Graces (Core) x3
The Red Keep (TftRK) x2
Meraxes (TBC) x1


Event (8)
Dragon Support (TftH) x2
Forever Burning (Core) x3
The Hatchlings' Feast (ASitD) x1
Condemned by the Council (AToT) x2


Attachment (5)
Dragon Skull (CoS) x2
Flame-Kissed (Core) x3


Plot (7)
Valar Morghulis (Core) x1
City of Lies (CoS) x1
City of Sin (AToT) x1
City of Soldiers (TBoBB) x1
City of Spiders (TftRK) x1
City of Secrets (TTotH) x1
Threat from the North (PotS) x1

The deck is a tricksy shadows burn. I have been playing slight variations on this deck since the brotherhood cycle. It plays as an aggro, targeted control. I tried to put as much renown in the deck as I realistically could to keep it's momentum up throughout the game. The shadows cards are meant to be played as soon as possible to target kill and get more characters and resources on the board as I can through the first 2 turns, as my City plots begin to do their thing around turn 3. "Kingdom of Shadows" ends up pulling double duty more often than not helping to stand my "Shadow Prophet", "King's Landing Assassin" or "Varys" after pushing through an intrigue challenge so they can defend, help win dominance, or attack again.

Round 1 - Alan Goddard playing Baratheon Rush

Not a great first round mach-up for Alan. He got all three Rainbow Guard out by turn two but could only muster one lord, anti-shadows knight of flowers. I burned him down turn 2 and the city plots did the rest.

1-0

Round 2 - Kyle Szklenski - Lannister Power Behind the Throne

Kyle was behind the ball off the flop and could never seem to get his deck moving. As soon as he started to gain momentum I was able to shut it down or mitigate it's effects with burn. He held me off with kneel through turn 3, but once the City plots started rolling there didn't seem like much he could do. I have a feeling if he had drawn into Cersei Lannister he could have rolled right over me, but that's how the cards fell.

2-0

Round 3 - Brad Ring - Greyjoy Choke

My deck can usually handle choke. I can target kill their choke characters or dump their choke attachments quite easily, but if I didn't draw into the tech against it, I would be in trouble. Brad and I have played many games against each other over the years. We both gamed regularly at The Gamer's Den in Cambridge, MN, so we know each other's play styles quite well. Brad flopped 3 characters all of them 1 strength (and 1 of them was the sparr). I had no alternative but to threat from the north turn one. I almost completely controlled the game through plot 6 when realizing my burn was a little too efficient. I had 2 plots left in my unused pile and Brad had no characters left on the board, City of Soldiers and Valar Morghulis. I dropped Valar turn 6 killing my two dudes on the board. Brad didn't play a character that round and all I could muster was a Shadow Prophet. Turn 7 I had to drop City of Soldiers and had to kill my only character. I topdecked into Jorah Mormont and a location with no other characters in my hand. at this point I was at 13 power. The game proceeded all the way to plot 13 where Brad had finally drawn into some characters and some money to play them as my burn dried up. Brad came back to win it. I should also note it only took us about 35 minutes to go 13 plots.

2-1

Round 4 - Kevin Thatcher - Targaryen Maester/Burn

I am not particularly worried about facing another Targ burn deck, Perhaps because my deck is more aggressive they cannot quite handle it. I was especially happy Kevin was playing the maesters agenda because if the game doesn't go well for me, I can hopefully keep his maesters dead and chains on his house card. The game didn't go well for me as he got his attachment recursion going around plot 4 and I couldn't keep characters on the table. I mitigated his power level by discarding every chain attachment he pulled off his house and I got just enough burn to kill all his maesters until we went to time. He had board position, more power on his house and we had every reason to believe that the last maester in his deck would eventually show up and get that last chain off, but no such luck. I won by default as he had a chain left on his house.

3-1 (with a modified win)

Round 5 - Will Cutcher - Stark Direwolves

Will is another of my meta mates whom I play on a relative weekly basis. He has been playing around with this deck for a couple of months trying to fine tune it. Thankfully for me Will is still semi-new and I was able to hold him off for 5 turns before I made my move. I took his Maester of Last Hearth down wih a dragon skull and threat from the north with 2 of his direwolf attchments (Nymeria and shaggy). After that it was all downhill for Will. I valar'd next turn and pushed out all my shadow cards for the win.

4-1 (with a modified win)

Woooo! I barely made it in at 8th seed.

Round 1 - First Seed - Chad Baumgardt - Martell Maesters/Control

This was, by far, my toughest game all day. Chad and I traded blow for blow over 11 turns. In the end, it was Varys who came up biggest for me. I used him to push though an intrigue challenge and with 2 Condemned by the Council's got rid of his duped Ghaston Grey. He got Ghaston Grey back around turn 5 and because Varys was such a terror he had to keep throwing him back to my hand. The next turn I'd just throw him back into shadows where he would wait for the inevitable ally to hit the table because to hold me off, Chad had to put characters on the table. He would forget he sent Varys back to me and out he'd come whacking some Orphan of the Greenblood or House Messanger. Chad had chosen The Viper's Bannermen for his restricted card (lucky for me). I kept them knelt as often as possible with City plots and used ambush chumps to stop their military challenges. I won on turn 11 on my Valar Morghulis.

Round 2 - Third or Forth (I cannot remember) Seed - Jessie Schingen - Targaryen Heir to the Iron Throne/Dothraki

Turn one Fear of Winter

Turn two Power of Arms

Turn three Power of Arms

Turn four Search and Detain (i think)

Turn five Dry Season

Turn six some other claim 2 plot.

I got rolled. lol. Jessie played very well. He was playing pike phalanx and war crests for claim 3 all the time. I was able to kill his first phalanx with flame kissed, but he had randal tarly from setup and his +1 strength thwarted my every move to take down his war crests. he finished me off on my valar turn 6. (I should also note that turn 5 he was able to get claim 3 military and two claim 3 unopposed power challenges for a total gained power of 8 to put him at 14 total). It was super well played on his part.

So there you go. Top 4 finish that I was quite proud of. Props to everyone who made it from out of town and to all of you constantly reaffirming that we have the greatest gaming community on the face of the planet.

Awesome report! Nice to see Lannister get some love in melee.

The Nick-ler said:

He had board position, more power on his house and we had every reason to believe that the last maester in his deck would eventually show up and get that last chain off, but no such luck. I won by default as he had a chain left on his house.

I thought that's how it worked too, but according to KTom in this thread, TMP only prevents full wins (from what I can tell):

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=18&efcid=4&efidt=656058

That Dothraki deck sounds scary, I've been messing with them but haven't gotten them to gel properly. This gives me some motivation to try again!

When Nate French is running the tourney and made the ruling, you figure he knows what he's talking about.

imrahil327 said:

I thought that's how it worked too, but according to KTom in this thread, TMP only prevents full wins (from what I can tell)

The Maesters path says "you cannot win the game if there are any Chain attachments on this card." he still had a chain attachment on it, therefore he could not win. modified or otherwise.

I understand that, and apparently it was ruled the way I think it should be. It would just be nice to have agreement on it from all parties, especially before GenCon.

Yep, this came up at Stahleck also. Based on card text, I thought it would go as it was ruled at Days of Ice and Fire (essentially along the Golden Rule, cards over rules). However, other people/judges had read the rules forum discussions on this, which I think are based on the fact that the only cardtext referenced at the point of counting the timed win is those that modify power total required to win (someone correct me if I misremember this).

While this shouldn't affect any consideration or add speculation to the tourney itself (TOs do have the final say, and often have to decide these things on quite short notices), it would be very nice to have a final ruling on this from FFG. Good thing Maester decks aren't often seen in tournaments or anything, so this doesn't come up often…

the first thing i did after reading that line about the moddified win was scroll down to see if someone posted about the thread that was going in the rules discussion. the argument is the rules for a timed win only look at you victory total, not you victory condition. as aplayer not running any north agendas you victory condition is 15 power. it was also stated that u do consider cards that effect how power is counted, like Mel. i would be interested to see a final ruling on this subject.

It was awesome seeing you again Nick, as always! :) Our top 4 game was awesome! :)

Professor Nomos said:

When Nate French is running the tourney and made the ruling, you figure he knows what he's talking about.

Nate ruled this? Really?

At last year's DoIaF, he announced it at the beginning of tournament as well.

The Nick-ler said:

imrahil327 said:
I thought that's how it worked too, but according to KTom in this thread, TMP only prevents full wins (from what I can tell)

The Maesters path says "you cannot win the game if there are any Chain attachments on this card." he still had a chain attachment on it, therefore he could not win. modified or otherwise.

Ratatoskr said:

Professor Nomos said:

When Nate French is running the tourney and made the ruling, you figure he knows what he's talking about.

Nate ruled this? Really?

I was there watching the game.

OrangeDragon said:

At last year's DoIaF, he announced it at the beginning of tournament as well.

OK, I've had it.

As I posted in the other thread, the matter came up lots of times on the rules board. The latest ruling was this:

ktom said:

You effectively ignore the "cannot win" condition of Maester's Path when awarding modified wins after time has been called.

Nate has clarified this situation before. That this is the correct way to read the tournament rules is coming straight from FFG.

Taken from this thread .

So, obviously Nate has ruled this one way at Days and another way at other times. This is an important matter, in the middle of Regional season no less. We really need a public and comprehensive ruling that settles the matter authoritatively. And the designers should take steps to minimize this kind of confusion in the future.

Wow.

How about something in the tournament/regular FAQ? Too much back and forth forgetting or mind changing.

I'd like to see it added to the FAQ.

I'd also like to see the ruling regarding characters entering play via an effect from hand or shadows (Jumpers Catelyn and Drogo, Meera Reed) not being character Abilities, but rather character Effects added to the FAQ (something else I learned at Ice and Fire this weekend).

Papa

The difference between "effect" and "ability" IS in the FAQ already. Abilities are effects triggered when the card is in play. So an effect triggered out of play is just an effect, not an ability, even if the result is to put the card into play.

Then I need to read the FAQ more closely, which is on me, not FFG.

Papa

Papa Khann said:

Then I need to read the FAQ more closely, which is on me, not FFG.

Papa

It is not your fault. The confusion in general is defining what Meera Reed's "then" portion is so that it can be properly played against.

Well, yes and no. The characterization of the "then" part of Meera's effect is certainly more complicated and not really found in the FAQ. But in general, people do need to read the FAQ (and the core rules, really) more closely. The FAQ does contain a lot more answers in it that make the game considerably less complicated than people make it out to be.

ktom said:

Well, yes and no. The characterization of the "then" part of Meera's effect is certainly more complicated and not really found in the FAQ. But in general, people do need to read the FAQ (and the core rules, really) more closely. The FAQ does contain a lot more answers in it that make the game considerably less complicated than people make it out to be.

I just wanted to make sure he wasn't blaming his lack of reading the FAQ for the whole Meera Reed vs TRV issue. I agree that reading the FAQ will help everyone play this game with less confusion most of the time.

Bomb said:

I just wanted to make sure he wasn't blaming his lack of reading the FAQ for the whole Meera Reed vs TRV issue. I agree that reading the FAQ will help everyone play this game with less confusion most of the time.

ktom said:

Bomb said:

I just wanted to make sure he wasn't blaming his lack of reading the FAQ for the whole Meera Reed vs TRV issue. I agree that reading the FAQ will help everyone play this game with less confusion most of the time.

Since he was also referring to Catelyn and Khal Drogo, I assumed it was a "general knowledge" thing, not just a trying to understand the contradictory Meera ruling thing.

Ah that is true. My bad.

This is an interesting and topical discussion as I was Nick's fourth round opponent who got the modified loss. My understanding has always been the way that our game was ruled; this is the first time that I have heard of this discrepancy in rulings. Interestingly, I finished the tournament in 9th place, 2 points behind Nick, so a different ruling would have made a difference in how the final 8 would have played out. At the same time, I do agree with the way our game was decided and I very much enjoyed meeting and playing against Nick who was a true gentleman (with a killer deck, I might add).

….and I agree with everyone else here. We need a definitive ruling one way or another on how The Maester's Path works.

KLT: Just so you know, there is no such thing as a "modified loss." It's just a loss as far as tournament scoring goes.

It should be pointed out that Nick mentioned in another thread that awarding him the modified win, because KLT still had a chain attachment on his agenda despite having more power, was how they understood and reported the situation. FFG did not rule it a modified win for Nick; the players were unaware of the ruling and reported the match results (ultimately incorrectly).

So there is no contradictory ruling here. The Maester's Path works the way FFG has said it works for over a year - it does not count in determining the modified win at time limit.