I'm new here, just started my account after a year or so of lurking as I'm running a Rogue Trader game. We're in about our 4th session or so and has been pretty fun if a bit slow going due to still learning the rules and the players begin new to 40k.
Being new to the system, one of my main areas of concern has been "what constitues a threat", and it has been a bit tricking in feeling this out. This previous session I tried to do somthing different though:
We had a normal "Navigator screwed up and bumped somthing bad causing a gellar field collapse" thing. My plan is for progressive "waves" of daemon incusions depending on how quick the gellar field gets back up or they return to real space. But I figured, with the PCs doing their normal activies, they are spread across the ship doing their normal stuff, so "phase 1" will be each fighting individually. Now, to keep all the players engaged, and to keep some PCs alive (as some are squishier than others), the other "non-active" players all play 2-3 generic mook armsmen.
This has been a nice way for me to see how lethality changes with different numbers changing (each encounter can be a little different), and lets the players see the difference between themselves and their crew, as well as maybe make them think some more about what kind of gear their crew's armsmen are wearing.
We had to stop about a third of the way through, but seemed to go well so far. Looking forward to how the rest turns out.